HarkMahlberg ,
@HarkMahlberg@kbin.social avatar

I know the game was basically released unfinished, but I think it's really strange that the only way to tax residential is by education level. I think they tried to equate education level with zoning density? I've noticed that the demand for various densities depends almost entirely on how many students at each education level you have: university students demand high density, college students demand low rent and mixed, high school demands medium density and row houses, etc.

Seems like it would make more sense to tax based on wealth (which the game tracks with Wretched, Poor, Comfortable, Wealthy) and/or the zoning density (Low, Row, Medium, Mixed, Low Rent, High). That would line up with real life a lot better, like income tax and real estate tax respectively.

HarkMahlberg OP ,
@HarkMahlberg@kbin.social avatar

It's a shame because the commercial, industrial, and office tax modifiers are super granular and based on the particular industry! I also love the "input-output-blackbox" diagram that shows what each industry needs in terms of resources for input - both tangible and intangible! - and what they provide as a product or service for output.

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