Be careful starting your journey, there's a lot of shit ahead
#gamedev is a set of conditions, each of which can change over time, which can be affected by various things, from life to market, it's like a stock world, where there are rules, expertise, but the inside info can affect many things... and of course money, a lot money... don't trust people, they can sell their story for the next story... it's like "success" courses and "how to be successful" masterclasses
I have been working on my project, Rixas for quite a while now!
A completely free(forever) grand strategy game where you control everything about your army, air force, and navy.
In Rixas, you will possess the heads of your country's military throughout time. You will be able to create gear down to the finest details. The loadout of every soldier and composition of every platoon is under your control.
Politics is at large, as it is in any other organization. You don't have full control over the government or your subordinates. People need time to be convinced of new ideas or equipment, and victory can make a nation complacent.
The game is currently in the early stages of development. Most choices and simplifications are intentional and does not represent the final product.
Here is a showcase of some designer features that I have upgraded recently and going through a hypothetical scenario to design something!: https://youtu.be/vTctMDiop1I
🚀 I've got these #SciFi models ready and am considering turning them into a cohesive #AssetPack. They're optimized, but will need some more polish. Thoughts? Would you be interested in using such assets for your projects? 🌌
some random scenes from playing around in Solar Microcorp. I'm just about ready to wrap it up here and move onto player progression / RPG elements / after-action report. That will be very fun.
inside the laboratory, third floor solar microcorp, I find an ampoule of pure cesium. This should fetch a nice price on the black market, if I can get out of here in one piece.
Just recently picked up game development in godot again, this time working on a half life like shooter, finally got picking up objects and throwing them down, still need to work on being able to rotate objects, but its moving along great!
I've always avoided faces in my work, but realize it's kind of a pivotal thing if I want an audience to be able to connect with my work. Ultimately I want to make things that study the human condition. So, this is my first attempt at a human face (along with some quick figure concepts! #gamedev#indiedev
Only a few more left! September 12th is fast approaching. What craziness is this! 'Final' polish is being applied, and 'final testing' also continues, but art is never done is it? You just stop, step away, and wonder.
Boy will I have some post mortems to write up about all this...