Corngood,

That’s very much against the philosophy of Linux. At best you’d divide Linux gaming into trusted (known operating system, hypervisor, no root access), and untrusted systems.

It’s essentially what Google are trying to do with attestation, Web Environment Integrity, etc.

Edit: there’s no way to stop cheaters without also stopping software freedom in general. The best path forward might be to focus on building communities of people who enjoy playing games together.

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