When i’m running more than one instance of the game, is there any quick way to tell which instance of the game is the one that gets its scene tree displayed under “Remote” in the editors scene tab?.
I’m working on a game right now, and life would be so much simpler if I could emit a signal when a PathFollow3D crosses the progress mark of 1.0 and resets. This would signify the end of a stage, and I could then use it to pop up the end-of-level overlay....
I spending this days trying to import the adobe maximo models and animation, but this importing system really don’t make me feel good. I can’t properly editing anything inside godot that only some basic setting that easily broken everything. When I’m trying to add a new animation to an existing set its fails forcing me to...
What happen to Godot forum? Someone tell me it happen a drama with administrator. Mind to tell the story? It is for this reason that Q&A is closed for migration?
Hey I’ve been wondering what you all use to create and manage dialogue trees for your games. I’ve come across many tools for the different engines. Most fall in the low-code node-graph category that I find frustrating and finnicky to work with. I never got the hang of the different plugins for Godot, and it’s tiring to...
The TileMap rework sound exciting. I hope this means they can improve how terrains function and make them more user-friendly, they’re kind of a pain right now.
I was working recently on making a fairly simple model in Blender that used a shader for a particular. The core magic of the shader was the Brick Texture node. I tried experimenting with different solutions personally in Godot to recreate it since the export to the engine from Blender looked awful. Unfortunately, I’ve hit the...