Dev snapshot: Godot 4.2 beta 5 (godotengine.org)
GitHub - HephepTeam/HephepBuilder: custom automated builder for Godot games (github.com)
Tool I found over on the godot discord...
Dev snapshot: Godot 4.2 beta 4 (godotengine.org)
Release candidate: Godot 4.1.3 RC 1 (godotengine.org)
Creating GodotOS - Devlog 1 (popcar.bearblog.dev)
Some people asked for a devlog, so here’s my experience working on GodotOS (not an actual OS by the way, just a program that resembles one). There’s a new preview video inside and some more info on the project.
I made "Resource Browser", a Godot Editor addon which can search for resources and instance them easily. (codeberg.org)
I wanted to have an faster access to certain assets, so I created this addon which adds any amount of “Resource Browser” panels to the bottom bar....
Dev snapshot: Godot 4.2 beta 3 (godotengine.org)
Most arrogant/back-handed feedback I've seen posted (gist.github.com) Breton
State of particles and future updates (godotengine.org)
By popular request (of one person) I made Diarrhea 4! (diarrhea4.bjoern-tantau.de) German
@MartinXYZ had some dyslexic problems at lemmy.ml/comment/4564704...
Updated my destructibles plugin! (github.com)
Recently updated my destructibles C# plugin for anyone who’s interested, it makes it easy to convert shard scenes made with blenders fracture into packed scenes of rigid bodies + scaling, position and rotating them. They can be pre-generated before into a packed scene or generated during runtime with custom fade effects as...
Dev snapshot: Godot 4.2 beta 2 (godotengine.org)
On Evaluating Godot. by Casey Yano (Megacrit, Slay the Spire) - Lemmy.one (lemmy.one)
Projectiles are spawning to the side of markers (lemmy.world)
Hey y’all, throwing a little project together in Godot 4.1 to practice stuff I learned after a tutorial project. I’ve set up two markers as my projectile spawn points, but the shots are spawning slightly off from the markers and I can’t figure out why. Code and pics below. I “fixed” it by shifting the player sprite2D 5...
MegaCrit Dev: On Evaluating Godot (caseyyano.com)
Casey Yano, one of the devs at MegaCrit (Slay the Spire devs) just released a blog post on his initial impressions for Godot after exploring it with their 3-week jam game Dancing Duelists...
Dev snapshot: Godot 4.2 beta 1 (godotengine.org)
Maintenance release: Godot 4.1.2 (godotengine.org)
Dev snapshot: Godot 4.2 dev 6 (godotengine.org)
Notable additions:...
Spooktober N64 Style Graphics Jam #3 (itch.io)
We are doing an N64 style graphics jam starting next week. There are no prizes other than bragging rights, but we have fun with it anyway! Come join us!
Godot is headlining at the Jetbrains Gamedev Day! (lp.jetbrains.com)
13:00 - 13:45 UTC 15:00 - 15:45 CET/CEST 09:00 - 09:45 EST/EDT 06:00 - 06:45 PST/PDT 16:00 - 16:45 EET/EEST...
The Future of C# in Godot – GameFromScratch.com (gamefromscratch.com)
A PR replacing the lightmap denoiser just got merged, with big improvements to lighting quality. (github.com)
TL;DR:...
Maintenance release: Godot 3.5.3 (godotengine.org)
FSR 2.2 support just got merged! (github.com)
This adds AMD FSR 2.2 scaling to Godot, where it previously only supported FSR 1.