Hi everyone! This is the second part of the tutorial on how to create a library of useful functions for shaders in Godot. If you haven’t seen the previous part, I highly recommend watching it first. The link is provided in the description of this video. In this part, we will add functions for rendering various types of simple...
I want to make an FPS controller that feels realistic, like when you move you really feel that your character has mass. In Unity I would’ve done that with RigidBody, but how do I do that in Godot 4.3.1 with CharacterBody3D? I know that RigidBody3D is not suitable for character controllers. May anyone show me the direction in...
Good morning! Or afternoon or evening, depending on where you are in the world. Did you know that Godot allows you to create libraries of functions for shaders that you can later link to your shading language script without the need to copy and paste their code every time? We’ll demonstrate this with a few simple examples, and...
Hi everybody! I’m back with another video for the collection of tutorials on game development in Godot Engine. This time, we won’t be dealing with shaders or 3D models. Instead, I would like to focus on a possibly simpler but definitely no less important area in game development with the Godot Engine, and that is the user...
Hi again, friends of visual shaders! Maybe you remember that in previous videos that dealt with this topic, we were working only with fragments, and we were setting only the final color for pixels. This time, we’ll finally get to a no less important function, which is responsible for modifying vertices and subsequently...
Some people asked for a devlog, so here’s my experience working on GodotOS (not an actual OS by the way, just a program that resembles one). There’s a new preview video inside and some more info on the project.
I was struggling with handling dialogue for a point-and-click game, has anyone tried Ink or other dialogue plugins? I tried both DialogueManager and Bonnie, and while Bonnie seemed nicer they both were kinda clunky.
There’s so much negativity and fighting and shit talking in the comments over there. It’s like some people have a personal goal of making others look stupid in comparison to themselves and they just try as hard as possible to rub it in if they know something you don’t....