Godot 4: Learn to draw geometric shapes in your shaders (tutorial)

Hi everyone! This is the second part of the tutorial on how to create a library of useful functions for shaders in Godot. If you haven’t seen the previous part, I highly recommend watching it first. The link is provided in the description of this video. In this part, we will add functions for rendering various types of simple objects that we can use to bring our shaders to life and make them more interesting.

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