a long night (By: austin merrick) (files.catbox.moe)
a long night is a simple, retro, high-score based FPS that tests your reaction time and aim in an infinitely generated world....
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a long night is a simple, retro, high-score based FPS that tests your reaction time and aim in an infinitely generated world....
Play it here: wenderlygames.itch.io/assessment-examination...
Yeti Upsetti miltage.itch.io/yeti-upsetti...
Terrain3D, Memento Mei, conq.io, Shockbot, Turing Complete, Echoes, They Don’t Sleep, Canvas of Kings, Farm Keeper, Espiocracy
Prop Game, Chelesste, 3D Adventure Minigolf, Astrobrawl, Aether, AXIAL: Prototype, Barkelona, Knights of the Road, Bunker 21 Extended Edition
cross-posted from: programming.dev/post/653659...
As in, for any two Transform3D objects A and B i might encounter does Godot (4.1) always return A * B == B * A as true? Alternatively is it approximately commutative, ie (A * B).is_equal_approx(B * A), in case there are situations where floating point imprecision messes the exact equality up.
Crown Gambit, The Isolated Town, Time Handlers, The Last Root, The Mirror, Rixas, Fair and Square, Out For Delivery, Dreaming Diorama, Planetary Life
Welcome to the weekly discussion! This is place where you can chat about anything that may not deserve its own post...
It’s finally here! The wait for Godot 4.2 begins…