I recommend Astroneer - a solo / multiplayer survival game about collecting resources, refining stuff and building up bases on several planets. It’s hecking fun in multiplayer and it doesn’t have combat. There’s a ton of things to do and if the kids are good at communicating with each other they can quickly conquer the game. The only microtransactiony stuff it has is cosmetics (but it’s not being pushed upon you in any way), but you can unlock some of these through progression as well.
Just rediscovered Battlefield Heroes through the fanmade Rising Hub.
Pretty sure it’s the perfect kinda game for a group of 10 year olds to play and socialize on.
Metal Gear on MSX2 was a genre that didn’t exist yet, and which sounded boring when he proposed it. The real Metal Gear 2 built on that in ways that would still be noteworthy features in Metal Gear Solid. Snatcher and Policenauts were little more than visual novels, but they were well-executed. That’s largely thanks to Kojima insisting on artist-driven tools for scripting the exact timing of graphics, text, and music.
Metal Gear Solid fucked with the player by constantly breaking the fourth wall. MGS2 cranked that ten times higher, along with prescient comments on memetics and populist narratives. MGS3 was just polished as hell. MGS4 opens with fake commercials starring the voice actors and only gets weirder from there.
MGS5-- calling back to artist-driven tools, I recommend the article about the game’s rendering engine. They developed a little rectangle you can drop into a screenshot, and then however you adjust the screenshot in Photoshop, copy-pasting that little rectangle back into the game will perfectly match whatever you did. Kojima productions have a certain “just solve the problem” vibe behind a lot of their technical direction. MGS 1-3 had too much focus on the minimap radar, so MGS4 has a holographic ring around your feet. Why? How? Who gives a shit, it’s a video game.
P.T. was a horror game demo set entirely in one hallway. And it was terrifying. And weird. And full of promise. So when Kojima handed that gift to Konami, reviving one of their beloved franchises, with several big names on-board thanks to his weird industry connections… and then Konami booted his ass out the door… people noticed.
Death Stranding is the ultimate illustration of why he became well-known and why he remains well-known. It’s a ridiculous product. It forces comically long sequences that are not technically gameplay. Its writing is completely bonkers and longwinded. But every aspect is deliberate. It is that way, on purpose. A premise that sounds boring becomes interesting because it’s well-executed. Balance and stamina aren’t floating UI elements; they’re represented in your character’s movement, so you keep your eyes on your dude.
Basically, Kojima is the sort of lead who can insist on a ten-minute opening cutscene, thirty seconds of actual gameplay, and then another eight minutes of cutscene, and still have people’s attention.
It’s a FOSS voxel engine, so they can play multiplayer with their friends for free. MineClone2 is a Minecraft clone on Minetest, so even if their friends don’t have Minecraft, they can still play with friends.
For paid games, consider indie games, as they’re less likely to be micro-transaction bullshit. Raft, Stardew Valley, Two Point Hospital are good options. Not so much multiplayer, but Stardew supports it. Multiplayer wise, maybe Among Us if the parents are comfortable with that.
Videos I look at seem rather violent with a lot of guns. Are these included by default or addons? My son’s 6 and just getting into minecraft but I don’t want to turn it into an FPS for him.
It would be helpful to understand what types of games the kid was playing in the first place to suggest alternatives. I ripped this answer from quora on how to see which games within roblox your child was playing
Game History: Roblox used to have a “Game History” feature that allowed users to view a list of recently played games. This feature showed the last few games you played, but it was limited in terms of historical data. It’s worth checking if this feature is still available in your account settings.
Roblox Account Activity: You can check your Roblox account’s activity feed, which may show some information about recent game interactions and achievements. However, this feed typically doesn’t display a comprehensive game history.
Roblox API: Some third-party websites and tools may offer services that attempt to retrieve and display more extensive game history data by accessing Roblox’s API. Be cautious when using third-party services and make sure they are reputable and secure.
I went looking for any kind of account tracker and to no one’s surprise they are mostly about account value from items, not so much about worlds/experiences they have been on.
Most of the responses I’ve seen on here are just suggesting games which may or may not be to your kids looking purely based on those games being generally accepted as good.
If you’re that kind of person, throw away the Xbox too, pure garbage. Everyone deserves the open environment of a PC where one can tinker and learn about the system, maybe even make some mods for games.
I don’t think there’s a problem with restricting internet access for your kids, especially if you can get other parents (of your kids friends) to do it too
You can get them both with the one license now, so you don’t have to pick. I like having the 2 options available and I don’t let my kids buy anything on the bedrock one where they have the Minecoin BS to buy stuff. They only have real money (paper) and no digital-compatible methods to pay for anything.
But the mods on Java edition are excellent, and the fact that it runs on any computer OS is a big plus. I can’t recommend anything more than Minecraft for a kids’ game.
I never understood the "Minecraft Bedrock was made so it could run everywhere" argument. Like, wasn't Java's moto "Write once, run everywhere"? Why settle for a garbage version of the original, when the original can run on every computational device made within the last decade?
When Java was made, nobody guessed that a phone or console would ever be as powerful as a PC. “Everywhere” really meant “Everywhere powerful enough (just PCs).”
Could MC Java be ported to a phone? Yes, but C++ is just so much more efficient for a small device.
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