Enzy,

Still one of my top games.

Mods are obligatory though.

Dra,

All marketing and directorships fault.

Fizz,
@Fizz@lemmy.nz avatar

It’s weird how much press cyberpunk gets. Like we get week by week updates on how the dev team feels.

Empricorn,

Crunch Time and overwork, only to rush out a buggy mess that was almost universally panned.

To be fair, this wasn’t the workers’ faults, but I can imagine that plus the backlash took its toll…

blazera,
@blazera@kbin.social avatar

Yeah layoffs will hurt morale id say

mateomaui,

probably gaming’s understatement of the week

FaeDrifter,

Huge parts of the game were brilliantly done. The writing, voice acting, motion capture are some of the best ever done in a video game. The environment and assets are incredible, the amount of music and soundwork and ambient dialogue is just insane.

They just crunched it too hard and pushed it out too soon. The foundation was there, but there were two many bugs and half baked systems that means that no matter how good the foundation was, the gameplay loop suffered, and immersion was killed.

It was never a bad game, it was a brilliant game made with love and passion, pushed out before it was done.

mateomaui,

I feel for the devs more than anything, because they didn’t want to release it. Marketing Dept pushed to have it released against their protests, the typical “just ship it” mentality from people who sell things but don’t appreciate how physics work, or how broken the product may still be. When all the customer feedback hit, the devs were like “we know. We needed more time.”

The main positive thing I can see from it all is that the especially ravenous toxic pre-release behavior from customers has changed a bit. People seem more accepting of games getting pushed back so bugs are worked out and things are polished more. That “just ship it” mentality of customers seems to have throttled down quite a bit, which, ironically, was part of what drove marketing dept to release CP2077 before it was ready.

🎶 it’s the cirrrrrrrcle of liiiife 🎵🎶

Steeve,

Not to mention they massively over promised a game that seemed like it was meant to revolutionize every aspect it touched, but instead released a (imo) pretty fun open world game that was a bit of a shitshow on release.

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