I’ve been working for over three 3 years in the game industry as a QA, but previously only for two huge names and now for a medium sized one. I’ve never done indie. I tried hitting up indie devs when I saw issues offering free help, but they were never interested. I was wondering if there was a more organized form where I...
This is a bundle for courses on game development created by GameDev.tv, which are pretty good at teaching. The $25 bundle includes their Complete Godot 4 course and their Unreal Engine Blueprints course which might be very useful to people trying to break into game dev....
Going to start doing daily questions of the day here about misc game development topics. Probably also going to start some over in !game_design as well...
This resource definitely deserves more attention, and, albeit being incomplete in some points, I’ve been finding to be extremely useful while designing my game, not just its levels. In particular the initial chapters about experience goals have changed my perspective on design.
Welcome to feedback friday, this is just a thread where you can ask for some feedback on something you might be working on related to game development...
Recently I’ve been trying to grow my skills by modding an open source game called shattered pixel dungeon and I’ve run Into a problem I don’t quite understand (public int talentPointsAvailable(int tier){ if (lvl < (Talent.tierLevelThresholds[tier] - 1) || (tier == 3 && subClass == HeroSubClass.NONE) || (tier == 4 &&...
Been working on this for the past few months, currently doing a refactor but I wanted to share a gif! I don’t have the playdate hardware yet so I’ve been testing on their simulator and having friends test on device. In case you don’t know what that is, it’s a slice of cheese-shaped 1-bit gameboy with a crank: playdate
Im wanting to create a game and have been doing some stuff with SDL2. What libraries do you guys recommend? Is there any that are better? GLFW? GLUT? SDL? For a little context it will be a desktop game. More than that hasnt really been figured out as i just wanna build and see where it goes.
For some time I've been trying to create some rudimentary hack'n'slash game. I didn't want to use ready game engine because I consider it more of an exercise in programming a game than an honest attempt at creating one if that makes sense. So I started with SFML....
Hi everyone! I’m currently working on a turn based RPG and while it’s still in its early days, I’m weary about how I would balance it. After setting up the core combat I’m still sort of winging the numbers of everything....