Oh god this. Either my PC couldn’t run it very well, or the demo just sucked because I didn’t think the concept worked in 3D. Killed off the franchise really.
Another 3D transition was the Another World series. First there was Another World, then in the same style of graphics, Flashback and then the sequel in full 3D, Fade to Black which had awful controls and ran very slowly for me. I’m sure my machine matched the specs at the time.
There was this weird trend for a while that perfectly good 2d games were redesigned for 3d, as if that automatically made it better. Worms did the same. And like most other games that did the same, the franchise died shortly after.
The only games I can think of that successfully pulled off this transition was Duke Nukem and GTA.
Oh! Command & conquer. Although the gameplay remained mostly the same. But if the game needs to play differently, command & conquer: renegade, even though it wasn’t as popular, but the gameplay is awesome.
Classic. Somehow, I never managed to play NFS during the DOS era (probably because none of my friends had a copy I could “borrow”), Test Drive however was more my jam.
My first NFS was NFS III on Windows, got hooked on to it and continued playing it all the way till Most Wanted (2005). Overall, I’d say NFS: Porsche (2000) was my favorite in the whole series.
I used to love Midwinter. First-person role-playing set in a future nuclear winter. 16 colour 3D graphics on an 8086 blew my mind. Was really excited to play it in VGA when my dad bought a 486, but it was too fast to be playable :'(
I used to play Midwinter on my Atari ST. In the manual it tells you that you'll need to travel around the game area and recruit various characters and vehicles, and that you'd never make it by just heading straight for the enemy base. I played the game so many times like that and never made any progress. So eventually I just said screw it and headed straight for the enemy base. And wouldn't you know it, I won.
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