Three years ago I wrote some notes regarding the lore and background of the world I placed my players in. Now they’re invested and actually hunting down the villain I added only as a background.
Nothing is as good as players being invested and exploring the world well past my initial ideas.
I’m like you, I love making homebrew items and monsters to throw at my party in equal measurements I also really enjoy creating lore and reasons why things are happening in the setting. I’ve been meaning to try a module so I can practice working within an existing story framework more.
I’m much better at tweaking preexisting things than coming up with my own off the bat, so I havent tried a fully homebrewed setting, but I’ve played in two now with another group. Taking the bones of a module and fleshing it out is pretty satisfying though, have you looked into any to run?
I looked into Descent into Avernus, but honestly, I wanted to make so many changes to that module it wasnt worth it. I also toyed with Strahd but horror and being scary isn’t my thing either. I kinda stopped looking since my group is taking a break for a good while, but if I end up dming again it will almost certainly be with a premade module.
I think reddit’s staunch hatred for artists is pretty gross personally, I’m very much in favor of letting artists advertise in the manners outlined in the op.
Once post tags/flairs are implemented it’ll be easy enough for folks who aren’t interested in character art filter it out, and people who are, to actively search for it.
Art is, now, a pretty ingrained part of the DnD/TTRPG culture and I think we should celebrate or at the very least, aide in the self-supporting of the people who create it.
The ultimate goal of this community is to be open for all (within the confines of the rules both here and of .world), to be accepting of everyone, and to be a safe place for everyone from absolute beginners to the most experienced players. For the immediate moment, collecting all types of posts here is greatly welcome from art, questions, homebrew, etc. If in the future the community begins to weigh heavily on one category we can then break that off into a seperate community, but at this time we do not want to fracture the community, and rather let it grow.
I am currently awaiting an answer of yes or no from a handful of regulars, but if I don’t hear back tonight I will be in touch with you.
Sure thing, generally there are basically no reports to handle on this community. Everyone seems to get along and things to pretty smoothly. What we expect in a moderator is to be a member of this community, while not necessarily be active to the extent of myself posting every day, an occasional contribution to the group would be very much appreciated. Beyond that, generally just being on the lookout for infighting, rule breakers, etc and resolving conflicts.
The ultimate goal of this community is to be open for all (within the confines of the rules both here and of .world), to be accepting of everyone, and to be a safe place for everyone from absolute beginners to the most experienced players. For the immediate moment, collecting all types of posts here is greatly welcome from art, questions, homebrew, etc. If in the future the community begins to weigh heavily on one category we can then break that off into a seperate community, but at this time we do not want to fracture the community, and rather let it grow.
I’m sorry. I didn’t actually test it! It works without pay. I guess I was a little sensitive knowing that Spotify is taking open podcasts and bringing them behind their service.
I always try to find the RSS feeds and support podcasts that way.
In case you don’t feel like reading the “spider web” feature, here is the TLDR: You can cast the web spell once per rest without using a spell slot. When cast in this way, it counts as non-magical.
My players just had a meeting with a dragonborn crime lord. Before they met the boss, they were led in by an elf who was sort of the majordomo for the establishment.
Two “seasons” ago, the barbarian picked up a little figurine of an elvish soldier made out of pewter. It was absolutely just the product of a random trinkets roll table, and she’s been carrying it ever since.
She decided that she was convinced that it looked uncannily like the elf who brought them in, and at the end of this tense meeting with someone who, by all accounts, is a dangerous and powerful person in the city, she slides the figurine across the table to him. “I think we both know who this looks like. Give it to them, won’t you?”
She’s a pretty new player, and I love the kind of non sequitur stuff that she comes up with in RP situations.
After all, some DMs boast of players who will enter a strange town and happily spend an evening chatting with folks for just the fun of roleplaying. Such players are a treasure.
I think if someone did this at my game, I’d go take a nap on the couch and have them wake me up when they’re done.
I've always hated clicking through the dialog options just to find the one that will move the plot along. For me, chatting up townspeople is like making me roll perception when the DM already knows there's nothing to find.
I'm already terrible at socializing with real people. Why would I spend my precious free time pretending to socialize with imaginary people?
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