I'd get the fourth sword, then I'd take a regular dagger, and cut open a pregnant cow or cat or dog or something. I'd then slay all the kittens or calves or puppies with my new sword. Since the animals are not born yet, they would have an age of less than 0. When we add their negative age to mine, I'd become weeks or even months younger per kill! With this I will have everlasting youth!
Am I really so strange? There are tales as old as time itself where powerful people seek everlasting life, and they are willing to commit far worse atrocities to reach their goals. For me the price is merely the lives of a few barnyard animals, common livestock that would have died for the goals of man anyway! This is no different than you eating a meal.
Is the amount of food that would barely feed a small army really such a high price to pay for a longer healthier life? I think not!
Nah, I'm completely fine. I was only trying to find a way to get the most benefit from the four choices given in the post. We don't live in a world with magic, so I don't see myself ever doing anything like that.
Impressive, you had a more evil response than mine!
I feel like the chances of you getting a drunk or some sort of criminal who decides to kill you all the way with the sword and take all of your gold while not knowing what the sword does would eventually end up killing you, though. It's even possible that there's nothing nefarious behind it too, they just happen to stab you in the right way where you end up bleeding out or something.
Or maybe, some poor men's wives would appear and hunt you down. Angry that you somehow stole something from them when they already had nothing. After stealing their husbands' youths, they're now out for blood! I dunno, haha.
I like the last sword, a lot of people need life more than others :p, I mean, is it wrong to steal the age of someone who is going to the chair and is going to disappear anyway? I think at least that's a fair deal.
I was thinking about it more as the "sword of dieting" because it should tell you when you're actually hungry, not just bored or whatever, and will stop glowing when your hunger has been properly satiated so you know when to stop eating!
#2 because it's gonna be a sword on 70% of the planet. Especially since you live in a magical world with fish people and spells that make you breathe underwater and protect you from pressure,etc, etc. Meanwhile the first sword lets your enemies know you are hungry, which a really smart enemy could take advantage of.
Age is measured from the moment of birth rather than the moment of conception, so fetuses have negative age. I suppose if you killed enough negative-age fetuses, you could live forever.
I mean, it does raise some obvious ethical issues, but...
Ben Milton’s take on traps is, I think, the best way to handle them.
Don’t use traps as a hidden thing. Make the trap itself obvious to the players, and describe it’s positioning. The trick should be for the players to figure out how to either avoid or safely disarm the trap.
One example he uses is a pit trap with a narrow board serving as a bridge over the top of it. The smell of volatiles indicates that there may be some kind of fuel at the bottom of it. The board is on a rotating mechanism, and if anyone tries to stand on or otherwise move the board, it ignites the fuel below with flint inside the mechanism, like a lighter. Since the pit is too large to jump across, players will need to find another way across.
In my own game, I recently pointed out a section of floor filled with skeletons whose legs were partially sunken into the tiles up to the knee. Since the sections of the floor were too long to jump across, they tested what was wrong by throwing objects onto the tiles and seeing what happened. Once it was clear that only objects that had been stationary for a few seconds sank in, they sprinted through the hallway and made it to the other side fine (one character lost a boot). They had fun, nobody felt it was unfair, and I would call that a win.
Unfortunately for them, the floor on the other side of this trap was greased, so they went sliding down a chute to the fourth floor of the dungeon, and had to look for a way back up, which came in the form of a previously inactive elevator that was a shortcut back to the first floor.
Sen’s Fortress in Dark Souls 1 is a good example of how traps like these can be utilized. They’re all obvious and easy to avoid, and serve more as positioning puzzles than as gotcha mechanics.
Make up some requirements to be able to create a guild (maybe there is a guilds-guild where you need to register). Requirements could be:
A fee to register your guild. This could be very expensive. Maybe they can find an investor but need to do a favour for them first.
You need a location inside Waterdeep. Also expensive, maybe they can get one via a quest. Or if they have Trollskull Manor, they could make some changes to the building to make it suitable as a guild house.
You need at least 15 members. They need to try to recruit people.
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Also, maybe some other guilds are not happy with this (they think there are already too many guilds, or the guild is too similar to their guild) and they try to sabotage the players.
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