Would things like watermarks be considered as “usable and not excessively downgraded state”? I don’t create any OC and am new to the hobby, but that at least seems like a half-decent way for artists to have their stuff available but not in “perfect” condition.
Seems perfectly allowable to me, what we mean by downgraded is someone posting a battlemap in absolute dog shit resolution, just to be able to post a link to their paid version at full quality. To me that would just be a trash post and shouldn’t be here.
Mostly correct, but note that your high jump distance is also halved if you don’t move at least 10 ft first. So in your 8 STR high jump example it would be 2 ft if you move 10 ft first, or only 1 ft otherwise.
I’m always wary of basing campaigns around movies because there’s always the potential that the players will make radically different choices. Like, if the players decide not to stick around for the next fog, will that be okay?
To answer your question, campaign level is a function of the types of monsters you’re looking to include. Since these seem to be mostly humanoid soldier types, you probably want to stay low enough level for that kind of combat to be a danger.
Starting at level 2 or 3 would probably be appropriate to maintain the challenge. On the other hand, if you’re planning to pit the players against an army of dozens of soldiers, you may want to start at level 5 so they can mow them down properly.
I’m always wary of basing campaigns around movies because there’s always the potential that the players will make radically different choices.
We're doing Lost Mines of Phandelver. Nothing is technically stopping us from just packing up our gear and heading down the coast for shits and giggles. I feel that part of playing a campaign is the commitment to try and follow the story at least in the general sense. And I think part of the allure of DMing is watching your group tackle a story in their own way - which may be very different from what you had imagined.
Thank you so much! I haven’t yet encountered jumping, but I am running a small one shot for my 9yo son and his friend and I wanted to add in some obstacles that used something I haven’t done yet.
Bears, wolves/direwolves, giant eagles, hell the druid in the game I run summoned an auroch and rode it into combat once. I limit it to beasts the player has encountered personally or would reasonably know enough about their anatomy to summon, and then just limit what I expose them to.
As far as preventing cheesing with 8x small beasts and turning the battlefield into chaos? I recommend enemies with AOE attacks to clear the field.
Effectively, what Spellblade is to Fighter, Dance Bard is to Monk. Plus buff sharing.
Ocean Druid has some cool stuff, but I always feel like "of the sea" or similar classes wind up kind of wasted. I don't think I've ever had a campaign spend enough time in or around large amounts of water to make a water-specialist class worthwhile. You can like, bypass the random swimming puzzle at the bottom of a dungeon somewhere, and the sidequest to magic pirate island has some nice utility - and then for the entire rest of the campaign you're on dry land, fighting land-based enemies, and the sea-themed subclass is mostly just flavour rather than mechanically useful.
Hey BigFig, I'm a reddit refugee I guess, where I was occasional-commenter-but-mostly-lurker anyways. Liking your enthusiasm at the moment and hope it continues. I think keeping momentum going with a wide variety of posts is good while trying to establish.
Question though: do you see /c/dnd being "the" central community, or do you think it will spur off into smaller ones? Spinoffs like, say, /c/dnd-art could fill the /r/dnd space, /c/dm-academy for /r/dmacademy, etc?
I absolutely would like the spinoff communities to happen in the future. This community will always be the catchall for anything DnD, but at this moment splintering the community probably isn't wise as we grow momentum here.
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