@daredevil oh and also cutscenes every two minutes.
I tried to replay Max Payne 3 recently and it's intolerable. You never get time enough to get into any kind of flow. Even though the actual gameplay is fun, I put it down after an hour or so (and about thirty cutscenes up to that point). 😩
I couldn't agree more. There's a time for story and exposition, and a time for gameplay. Developers who don't let the player flow in either direction create a very jarring experience. It totally breaks the immersion.
Honestly I am so over tutorials/slow starts. If it takes an hour of cutscenes, bullshit exposition, walk forward, jump three times… i don’t have the patience for it anymore.
Not having quick easy saves whenever it would be easy to do. There are times when it can't be implemented for a good reason (a bad reason would be to make the game harder. sure ok but that's such a boring way to do that) and it's fine but i still might quit playing the game forever when i realize my cat launching herself on the keyboard somehow closed all my programs. there goes that whole pain in the ass boss fight.
@daredevil when I find myself in an ancient cave or tomb that has been abandoned for centuries but there's a torch burning on the wall and candles next to every treasure chest.
A nice post prompt, OP. To start, and to riff off yours, I'd say games that don't have a run option, and insist on a milquetoast in between of "fast-walking." Here are mine that I can think of from some of the most recent games I've played:
–No third-person viewing option in an RPG; e.g., Cyberpunk 2077. After readily having the option in my hundreds of combined hours in Skyrim and FO, it felt preposterous not having the option to view my character at will. Crazy.
–Needlessly loud start menu music or fx leading to the title screen
–I'm doubtful there's any sort of terminology for this, but, mission-style games that don't make any attempt to establish a linear, interlocking world. E.g., Nioh. It's very souls-like overall, but I really wish this aspect of the game was more like a From game in this regard.
Might edit in some more if this post stays active.
-The save points just before a cutscene, so if you die, you are forced to watch the said cutscene again and again.
-When characters are discussing, they say what the player is supposed to do. Dude, i'm the one who's supposed to do so, not the guy you're talking with.
She (somewhat jokingly?) told my family that she didn’t want kids at thanksgiving. Everyone (including her) knows that I want kids. She had been somewhat indecisive in the past, but it became clear to me that our long-term goals didn’t align. We talked about it and eventually broke up.
Way to go!
No reason to continue if you don't gain more than what you lose.
Many ladies have asked, why I don't want kids. At this point I just copy-paste my PROS&CONS -list to them 😂 (I made a list during one short relationship where she wasn't sure, does she want kids)
I am happy I found a lady that tilts towards not wanting kids (I know the opinion can change, but she's already in an age where it gets difficult to get kids anymre).
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