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all-knight-party, to gamedeals in Pixel Worlds sale on GOG
all-knight-party avatar

I'll second a Chasm recommendation. If you like Symphony of the Night, particularly in the way it feels to play Alucard, so did these devs.

And the Metal Slugs. Still some of the best pixel art in the biz

GlennMagusHarvey,
@GlennMagusHarvey@mander.xyz avatar

oh yeah i forgot about the Metal Slug games! haven’t played them yet though.

weirdo_from_space, to retrogaming in Nightdive's Quake 2: Enhanced, out now

a new infinite use item that shows the player where to go next

Why? Isn’t Quake II a little too linear as is? This would’ve been much more welcome in ROTT remaster honestly.

dangblingus,

It’s linear in the sense that there’s only 1 correct way to go, but there’s so much back tracking and with no map and very little contextual clues where to go, it’s fair to look up how to progress once or twice if you’ve never played Q2 before.

weirdo_from_space,

I never had trouble with where to go honestly, except for one of the later areas that I don’t remember the name of. For me wherever I needed to go was always pretty obvious. ROTT though…

TwistedPear, (edited ) to retrogaming in Nightdive's Quake 2: Enhanced, out now

I noticed a few things while playing the N64 campaign.

It’s not 1:1 parity with the console version, and it’s not meant to be (and that’s a good thing, actually).

How it works is they use N64 textures, OST, and maps. Everything else is from the new engine - including the new enemy AI changes and balance adjustments, etc.

A good portion of the game is spent in anti-gravity. You may not have the rocket launcher, or much ammo for it yet, relying on grenades to take down bigger baddies like enforcers or tanks. The trajectory of a grenade on authentic hardware is net positive, so it’s about impossible to aim. On Q2 Enhanced, it just means the grenade fires straight out of the barrel. Little things like that stand out.

The Nintendo 64 campaign on Hard, with deaths, took me about 3 hours. This is how I have always wanted to play this version of the game. It’s indescribably better than trying to play it on an actual Nintendo 64 or even emulated.

Bubonic, to retrogaming in Nightdive's Quake 2: Enhanced, out now

I’m liking it but some of the gameplay changes are a little jarring after having played through the original hundreds of times over the years. The only one I really wish I could toggle off is the barrels exploding after a short timer, it’s bit me in the butt a few times and even helped when I managed to somehow make a barrel launch across a room and kill some strogg when the one next to it went off.

kender242, to retrogaming in Nightdive's Quake 2: Enhanced, out now
@kender242@lemmy.world avatar

Nice to play some Q2 Deathmatch with people. Real lag. Feels like the good ol’ days!

Riker_Maneuver, to retrogaming in Nightdive's Quake 2: Enhanced, out now
@Riker_Maneuver@startrek.website avatar

Awesome, the episode they added to the original Quake was fantastic so this should deliver as well. Also, I never played the N64 game either. Nightdive is too good for this world.

ChronosWing,

I’ve booted it a few times on my n64, it’s playable… but this is a much better way to play those levels.

Scrof, to retrogaming in Nightdive's Quake 2: Enhanced, out now

Nightdive Studios just keeps on pumping out banger releases.

DreamySweet,
@DreamySweet@lemmy.sdf.org avatar

I hope they do Turok 3 eventually.

Puzzle_Sluts_4Ever, to retrogaming in Nightdive's Quake 2: Enhanced, out now

Bit disappointed that it doesn’t include the RTX functionality, but still really excited. Always loved the first three quakes (even if Unreal is better) and this has been a great opportunity to run through the game again while waiting for AC6.

MurrayL,

I’ve seen this sentiment in a few places, and feel like I’m going nuts over here. Am I really the only one who thinks Quake 2 RTX looks like absolute ass?

It’s got nice real-time shadow effects, obviously, but everything else is a washed out mess of stretched textures and normal maps that make everything look like it’s made of plastic.

This is one of the official screenshots used to promote it and it looks like a 2007 tech demo.

Puzzle_Sluts_4Ever, (edited )

If you think that is a 2007 tech demo then… You clearly don’t remember 2007

But yeah. It isn’t a flagship use of ray tracing (… actually, it is, but that speaks more to the general lack of ray tracing in gaming). But it is a really cool nod to history (since quake 2 was one of the earlier games to have dynamic lighting) that does a good job of making quake 2 look like what we remembered quake 2 looking like (same as you remember 2007 looking like that).

The dynamic lighting never looked ANYWHERE near that good but… in our minds it did.

And it also kind of became a weird time capsule of what ray tracing was. When the two big early examples of RTX were… Minecraft and Quake 2 (Control existed but the specs were already high enough for most folk before you popped the toggle).

Mostly it is just a bit disappointing that something that exists and was mostly official isn’t part of the re-release. But I suspect there are some shenanigans with how nvidia licensed that and so forth.


And as an add-on. Yeah, the RTX is gonna look shit in the outdoor maps. Mostly because of how those were lit, relative to the indoor ones. Most people never got past the first level (or really, first room or two) in Q2RTX and those were some of the best. Because they were meant to show off the dynamic lighting back in the 90s so all light came from sources that had corresponding texture and geometry. So switching to ray tracing makes those lights look a LOT better. Whereas external areas still involved a lot of ambient lighting and multiple fake sources to represent the sun.

It is similarly why stuff like Control and Cyberpunk… didn’t look all that amazing. Because most scenes were not lit solely with “real” lights. Yes, you had the overhead fluorescent and that desk lamp. But you also had ambient lighting to get the right “vibe”. So once you switch from (largely) pre-baked lighting to ray tracing… all of those ambient lights and false sources are now making things look washed out or like they “glow” in the wrong way. Because now you do have realistic ray tracing of the light from the overhead and you might even have the right materials on the walls to get the diffusion of some shitty taupe paint over drywall. But you also now have the light from those “fake” lights being traced too.

I am not up to date on how modern level design works. But if you are really interested? Go look up a few editor tutorials for Unreal Tournament or Quake 3. UT in particular is really easy to see all the lights that get put in the scene before you bake them in. You obviously want to put a light source on the desk lamp mesh. But… you also probably need a few in the hallway to mimic the diffusion that comes from said desk lamp’s light reflecting off the walls.

weirdo_from_space, to retrogaming in Rise of the Triad, the Nightdive release is here

In addition to existing source ports not being very good, the DOSbox experience wasn’t great. Mouse feels a bit sluggish even if you make it super sensitive, getting Gravis music to work is a pain in the ass and super low resolution.

So the remaster, unlike most other remasters in my opinion, is a very welcome modern release.

legion, to retrogaming in Rise of the Triad, the Nightdive release is here
@legion@lemmy.world avatar

Sure, you could have ran RotT in a number of sourceports

Not very good ones. This project is probably one of the more necessary Nightdive port jobs. I hope it’s good.

TwistedPear,

I’ve played it for about two hours, and the only hitch I’ve noticed is the midi ost can stutter. If you swap it for OPL, it’s fine, though.

weirdo_from_space,

Rottexpr almost got it right but still had some quirks and issues and they won’t be fixed since it’s no longer worked on.

I’ve tried Ludicrous Edition’s demo and it’s amazing, you can rest easy.

phx, to retrogaming in Rise of the Triad, the Nightdive release is here

I think ROTT was one of the games included in various retropie builds (the engine, you’d still need the data files for the non-shareware stuff).

I wonder if they’ll also include support for the updated version in the future.

Most of what I remember of the game was blowing people up and watching an eyeball go flying by, or the “hand of God” weapon

riesendulli, to PCGaming in Yakuza: Like a Dragon has released on GOG

Fantastic series. The collection for 33 bucks was a steal

smeg, to freegames in [GOG] Betrayer is now Free to Play

Just to check, this is “is now free forever” and not “has gone to a free to play model”, right?

itspcp,

I’m no expert, so i just guess it will be free forever on GOG. It was a paid game on steam but got delisted.

twitter.com/GOGcom/status/1678393952536342537

delistedgames.com/betrayer/

smeg,

Just wanted to make sure it wasn’t a F2P+MTX thing as that’s not what I wanted for this community, happily it looks like a proper free game!

itspcp,

Hehe okay, now i get it. It’s hot and i’m a little slow today. Yes, it is a free game for you to keep, no fees, no microtransactions.

And also the game is pretty good.

smeg,

Cracking, I’m always sceptical when I read the phrase “free to play” as half the time it just means “you’re allowed to play it for free but we’ll try and get some money out of your anyway” so very happy when it turns out to mean “this full game is now free to keep, no strings attached”!

MudMan, to gaming in GOG is doing much better than in 2022
@MudMan@kbin.social avatar

I default to GOG whenever I can. I do wish Galaxy had turned out better, it just buckles under the weight and is worse than both using the web app for the store AND third party launchers like Lunchbox. I still would much rather get the games in the format they use than on Steam, though. Any day. I will keep getting games that launch on both on GOG as long as that's an option, so I'm glad they're in the black at least.

fbievan,
@fbievan@fedia.io avatar

Yeah, ive used galaxy before. It seemed like a nice looking launcherz but overall was meh

MudMan,
@MudMan@kbin.social avatar

It's gimmick is supposed to be that it would scrape and integrate games from other launchers using plugins and consolidate all your PC games, friends and other tools.

Which sort of works for a while, until you try to add several thousand games, at which point the launcher takes ages to start and compile your database and generally becomes cumbersome and buggy. And once you add that stuff, removing it is surprisingly hard, so getting to your GOG games is weirdly hindered.

I love the idea, I've purchased several separate database apps over the years to try to get that exact feature. They just didn't nail it on execution and ended up with a worse version of that type of app that can accidentally become a worse launcher for your GOG library as well.

If you only use it as a GOG launcher, stick to the integrations that come pre-built and avoid plugins or if you only have a few games it's perfectly fine. Great, even. But it certainly got pretty busted in my case.

fbievan,
@fbievan@fedia.io avatar

I remember when Discoed did that, it just got removed one day.

MudMan,
@MudMan@kbin.social avatar

Lunchbox still does it. It doesn't chug quite as much as Galaxy, but it's still heavier than I want my launcher to be.

I've come to the conclusion that I don't necessarily want a nice-looking Steam-like list of all my games across platforms. I mostly just need a text-based list with trivial load times that tells me which platform to spin up to play a given game.

CIWS-30, to gaming in GOG is doing much better than in 2022

I've made more of a point to buy from them more often. I bought the DLC for Deep sky Derelicts recently (during the summer sale) because I enjoyed the base game which GoG gave me for free.

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