I’ve seen several different methods for accomplishing this, but I was wondering if there’s a way of doing it that is best? Also, somewhat related, but is delta in milliseconds?
I use both a physical sim (personal) and eSim (work) with a second eSim that I can enable and recharge when going outside of the EU so I don’t get huge roaming charges. When I’m at home it’s disabled so I only have the other two active
I’ve done hardly any game development in my life (making a simple Gamemaker game at high-school in 2016 or 17, & making a box fall in Unity a couple years back; so you can call me a complete noob. But I was just wondering: If I for whatever reason wanted to make my game work natively on a Bunch of different Windows versions,...
It’s definitely possible if you’re going back to Windows 2000, but I don’t think commercial engines are going to get you there, you’d probably have to use the Win32 api directly (or something like SDL) with a software renderer or a very old version of DirectX. I’m not sure about Windows 95 and 98, it might be possible but I don’t have experience going that far back. I’m pretty sure it’s not going to be possible with Godot 3 or 4, maybe with Godot 2 or older versions if you can still find those online
Google ignores robots.txt so that won’t do much I’m afraid. You need to add special tags in the header of every page to block Google from indexing that page: source
What's the best way to calculate milliseconds elapsed between frames?
I’ve seen several different methods for accomplishing this, but I was wondering if there’s a way of doing it that is best? Also, somewhat related, but is delta in milliseconds?
Do y'all use eSim or Physical Sim for your phone?
Just curious....
(noob question) Is it possible to make a Windows game that works across all versions of Windows between Windows 95, all the way to Windows 11?
I’ve done hardly any game development in my life (making a simple Gamemaker game at high-school in 2016 or 17, & making a box fall in Unity a couple years back; so you can call me a complete noob. But I was just wondering: If I for whatever reason wanted to make my game work natively on a Bunch of different Windows versions,...
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Hey...