How fast can you pull an interesting battlemap and an interesting encounter ?
Because I had DMs making me wait while they cobbled something last minute that we couldnt avoid, meaning they could have planned it in advance with 0 chances of wasting the preps
A game can be challenging without involving character death. And the funny thing is, I’m not sure being able to die is what makes it challenging. I think it all comes down to : how much did character actions and player decisions mattered into the character surviving or dying ?
I do love the possibility of dying myself because I know that if I don’t act right or do something stupid, I won’t be saved and will suffer the consequences of it. But this implies that it’s my choice that kills me. If my choice doesn’t kill me, then it sucks. If it’s the choice of another character, then it’s akind to pvp and fuck that. And if it’s the choice of a NPC or a God, might as well tell me that I shouldn’t have come to play.
Note, I said CHOICE, not actions. A NPc can choose to try and kill me, if I also have choices to get me out of there.
I have met enough players and DMs with whom I disagreed or got their bad side enough time to thank the fact that I was happy I wouldnt meet them at work the next day.
Its the same thing as not working with your lover. If there is something wrong or bad happening at home, you dont wanna keep it going at work afterwards.
But to answer you, yeah I can. Ill torture kobolds instead. /s
I know how I can do it. And Im not going to risk finding out my boss cannot do it well.
I have had good and bad bosses. Flying under the radar of bad ones is how you do it. And Im no lt gonna risk turning a good boss into a bad for a game, no matter if that game was the best ever.
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Sometimes winging it is the best strategy (ttrpg.network)
Try me, bitch. (startrek.website)
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cross-posted from: lemmy.sdf.org/post/7524114...
Don't judge the npc by his appearance. Let's hear him out. (startrek.website)
Ohshitohshitohshit (lemmy.world)
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