The measurement for temperatures you experience really does not matter outside of what you’re used to, do you think non-Americans get confused about how cold 6°C or 23°C is?
In fairness you spend a lot of your childhood licking everything you come across. I bet your tongue has touched many more of those objects than you can remember.
Sorry but reality doesn’t stroke with your concerns. Old people are stuck in car centric cities when they can no longer drive. Disabled people are stuck in car centric cities when they cannot drive. Cities that prioritize other modes of transport have more options available to both groups and you’re mad over nothing.
Edit: just look at Dutch walkable cities as an example - they’re perfectly accessible for old people and disabled people. Sorry but the idea disabled people can only use cars and need car-centric infrastructure to live in a city is delusional.
What? I said it depends on the disability. Depending on why you can’t walk to the store, a bike or e-bike might work. Not every disability is the same. I know people that can’t walk to the store but can use an e-bike.
How is a mobility scooter too small for a disabled person? It’s literally designed for the purpose. And by Microcar I mean what you see in Amsterdam as microcars, not ‘a small car’.
It’s fine if you disagree with their design philosophy. They don’t want 8 extra plants made by an intern in their game though and that’s their prerogative.
Apart from a period where Mojang added useless creatures like the polar bear, it’s not comparable. The vast majority of things Mojang adds, they try to add a unique slant that makes the addition relevant in some way. Mo Creatures mobs are almost all useless apart from looking different. The sniffer has unique mechanics, adding 500 plants would not make it any more mechanically interesting. They’re not looking to drown the game in retextures.
As someone in the industry I feel the opposite. A lot of features that are almost finished but cut despite being integral to the experience come from higher up pressure. The expectation to always overwork leaves no room to commit a little bit extra when it’s necessary because you’re always drained to begin with. There is also no room for creativity, playing around, or polish, because the deadlines are based on the bare minimum that will sell.
I think traffic calming is really interesting for this reason, building roads to make you feel most comfortable at the correct speed. The road design here is usually good, but when driving I feel really anxious on roads that have a design not matching the speed limit too.