I mean the one you do when you want something easy to do, but not when you’re tired at the point you microwave a frozen-meal, or just cut down a piece of cheese and put it in a bread
The measurement for temperatures you experience really does not matter outside of what you’re used to, do you think non-Americans get confused about how cold 6°C or 23°C is?
tilthat: TIL a philosophy riddle from 1688 was recently solved. If a man born blind can feel the differences between shapes such as spheres and cubes, could he, if given the ability, distinguish those objects by sight alone? In 2003 five people had their sight restored though surgery, and, no they could not....
In fairness you spend a lot of your childhood licking everything you come across. I bet your tongue has touched many more of those objects than you can remember.
What? I said it depends on the disability. Depending on why you can’t walk to the store, a bike or e-bike might work. Not every disability is the same. I know people that can’t walk to the store but can use an e-bike.
How is a mobility scooter too small for a disabled person? It’s literally designed for the purpose. And by Microcar I mean what you see in Amsterdam as microcars, not ‘a small car’.
Sorry but reality doesn’t stroke with your concerns. Old people are stuck in car centric cities when they can no longer drive. Disabled people are stuck in car centric cities when they cannot drive. Cities that prioritize other modes of transport have more options available to both groups and you’re mad over nothing.
Edit: just look at Dutch walkable cities as an example - they’re perfectly accessible for old people and disabled people. Sorry but the idea disabled people can only use cars and need car-centric infrastructure to live in a city is delusional.
Apart from a period where Mojang added useless creatures like the polar bear, it’s not comparable. The vast majority of things Mojang adds, they try to add a unique slant that makes the addition relevant in some way. Mo Creatures mobs are almost all useless apart from looking different. The sniffer has unique mechanics, adding 500 plants would not make it any more mechanically interesting. They’re not looking to drown the game in retextures.
It’s fine if you disagree with their design philosophy. They don’t want 8 extra plants made by an intern in their game though and that’s their prerogative.
I think traffic calming is really interesting for this reason, building roads to make you feel most comfortable at the correct speed. The road design here is usually good, but when driving I feel really anxious on roads that have a design not matching the speed limit too.
Are there testable demos for alternative game engines?
Hello everyone.
I am getting interest in alternative game engines like Open3D Engine, Godot, Flax, Stride, Bevy, etc...
But I'm surprised how hard it is to find any "playable" demos of these. The only things I was able to find were screenshots and videos, but no proper executable that shows off their performance...
Do you know any demo for any alternative engine (by alternative, I mean, not Unreal or Unity) ?
Thank you :-)
(this is my first post on an ActivityPub community, sorry if I didn't post it the right way)
I have the same question. I will at least respond here if I find anything soon, otherwise hopefully someone else has some resources to share. Working examples are so useful for getting started in an engine.
As someone in the industry I feel the opposite. A lot of features that are almost finished but cut despite being integral to the experience come from higher up pressure. The expectation to always overwork leaves no room to commit a little bit extra when it’s necessary because you’re always drained to begin with. There is also no room for creativity, playing around, or polish, because the deadlines are based on the bare minimum that will sell.
It is difficult though. Godot has been in development since 2007. It was not FOSS until 2014. It is still way behind Unity and Unreal Engine in many ways, which have been around since 2004 and 1995 respectively.
It’s not “the easy route”. Making a game engine is a tremendous investment these days. If you are making anything other than a game that looks like early 2000s or earlier, you need a pretty capable engine that takes years to develop. That’s on top of the time it costs to make a game, which is also typically years. Not to mention that your proprietary engine will have subpar tooling and make your game development slower.
For anyone but industry giants it’s not feasible to make a modern engine. Unless your game is not aiming to play and feel like a modern game, you have to run with an off-the-shelf engine.
You’re not listening. It’s not that it’s hard (although it definitely is), it’s literally just infeasible financially and time wise. You cannot spend millions developing an engine unless you are a large AAA studio. You can’t pull up your bootstraps your way into making a modern game engine within the budget you have to make a game.
As for Godot:
While games like Domekeeper and Luck Be a Landlord are great, they are made by two people and one person respectively. It has not proven itself as an engine capable of supporting the type of development cycle and team necessary for larger projects.
The best games released in Godot are visually vastly inferior to anything you can whip up in other commercial engines. Its focus has been on 2D, and the 3D games released in it don’t look great. Users expect more from bigger budget games.
Godot is very new. Many games started development in its infancy, and some before it was even released as open source. Not to mention that most studios have existed much longer and are already established in an older engine, with lots of capital and knowledge locked up in those softwares. There is a lot of inertia to adapting new technology.
You have no idea what you’re talking about my guy. First off, Godot has been in development since 2007. That’s 16 years ago. Secondly, Godot started in Codenix, a consulting company that made money by licensing then-closed-source Godot. They only made it open source in 2014 - 7 years into development. This is a company that made its money through selling a game engine, not through making games. Thirdly, Godot receives funding from massive companies (e.g. they received $250k in funding from Epic Games in 2020). Fourthly, Godot is not up to par with Unreal Engine or Unity. It’s NOT a viable game engine for many games being developed.
Edit: also, I’m not a milennial. I’m a zoomer. No, I’m not too young to have an opinion on this, I’ve been making games for 15 years.
You’re not wrong that creating FOSS technologies is a worthwhile pursuit. I think what you’re missing is how massive a game engine is. The average game development company simply cannot be creating its own engine or forking Godot to create a game in.
It requires a large company dedicated to engine development and tooling, and at least a decade of development, to create a worthwhile engine. If you want to make a game, fronting that development with a decade of engine development is not financially sensible. This issue is not one that game development companies can fix.
That said, if Godot meets your game and team’s needs (or reasonably close to where you can reasonably develop the engine further to meet them), go for it. But it’s not realistic for most developers.
Sorry but if large teams could pick up Godot and make next-gen games with it just like that, they would. You can’t. You can find absolutely stunning looking projects from solo creators in Unreal Engine. Sure you have assets from the asset store. That’s the point - you don’t have to reinvent the wheel.
Public transport is cheaper too when cities are not sprawling. We are talking about the benefits new dense development, where public transport should be a core consideration and not an afterthought.
As a leftist, we don’t claim these people. Their views are left-coded but inherently antithetical to leftist values. Marxism-Leninism is an attempt (and quite a successful one) to appease revolutionary sentiment by embracing the aesthetics of the left but wrapping it in an authoritarian state. It’s similar to how the nazis called themselves socialists to leech off the socialist sentiment in Germany at the time. These dopes like leftist aesthetics but completely miss the mark on any leftist policy.
I wish there was a way to support the production, actors, writers, vfx artists, animators, etc. of good shows adequately while getting the piracy experience. This system really just fucking sucks. Even if you pay exorbitant amounts to streaming services, the people that made the art get jack shit.
Happily, not really. I pay for YouTube Premium, but I don’t like the monopoly they have and disagree with a lot of their decisions. I’d rather have a different economic system.
But yeah, I’d be willing to pay for the subscription in that case, even if I end up pirating most everything to get a better service.
In the case of GDPR it is not just for simplicity. It’s because companies that operate in the EU need to provide those protections to all EU citizens, even those across the pond. You cannot check if someone is an EU citizen so if you operate in the EU you effectively need to treat everyone like an EU citizen.
Why not have a state-run instance on an open platform? It’s better than relying on a corporation’s platform. The government is ‘the people’ more than corporations are.
What are your"too lazy to cook" recipe ?
I mean the one you do when you want something easy to do, but not when you’re tired at the point you microwave a frozen-meal, or just cut down a piece of cheese and put it in a bread
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tilthat: TIL a philosophy riddle from 1688 was recently solved. If a man born blind can feel the differences between shapes such as spheres and cubes, could he, if given the ability, distinguish those objects by sight alone? In 2003 five people had their sight restored though surgery, and, no they could not....
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