I’m slightly joking, but it’s a lot less than half. My respect for 5e players took a massive nosedive after I actually played it, so I have run a few oneshots that have started with “oh by the way we’re using Pathfinder 2e tonight” because I just told the 5e players we were playing “D&D”.
NGL if you take out what’s left of the resources in 5e you’ll reduce the game to exclusively standing in front of the enemy taking turns hitting each other, instead of just mostly.
The truth is if you want a resourceless game you’re gonna have to play a different system, and if you’re gonna play a different system you’re gonna have to run it. Luckily, it’s very easy to get groups for new systems, because you just tell the 5e players it’s D&D and they probably won’t even notice the rules changed.
When I switched from Roll20 to Foundry I discovered my players hadn’t been recording half the loot I gave them and barely had level 5 equipment at level 10. I had to replace the next pile of loot with 120,000gp worth of character specific magic items to get them appropriately equipped.
If you’re gonna do RP shopping, you gotta establish before the session that’s gonna be what’s happening so everyone can come up with ways to interact with the scenario.
You also absolutely have to (looking at you in particular, 5e) establish availabilities and exact prices beforehand. The back and forth of “how much does X cost -> I can’t afford that” is the biggest waste of time when shopping.
Does BG3 not do random encounters when resting in dangerous areas? The Pathfinder CRPGs really make it worth stretching your resources to the next safe area.
It originally referred to a specific meteorological phenomenom that occurs in North America consisting of late warm weather that native tribes would take advantage of to hunt. It’s definition has become more general, and it’s taken the place of similar phenomena around the world, but it’s not related to the concept of taking gifts back.
I’m currently playing DiA and we have 2 idiot bloodknights in the party who regularly have to be held back from attacking the various non-enemy devils and demons we encounter. One of them is Lulu, whose backstory seemed suitable for me to build as a wild magic barbarian, but I think is meant to be much more helpful in the knowledge department than I’ve built her…
I recently played Battle Chasers: Nightwar and was reminded how much I enjoy turn based combat where you can see and manipulate the turn order, like in FFX and an Atelier game I played on PS2. Any modern games, preferably available on Switch, like that?
On a similar subject I’m currently playing Tactics Ogre: Reborn, and there aren’t any Final Fantasy Tactics, FFT:A, or FFT:A2 remakes currently out, so I’m looking for anything that uses the same combat system as them, again on Switch.