This profile is from a federated server and may be incomplete. Browse more on the original instance.

Phroon,

That looks like a type of Thin film interference, like you’d see on an oil slick or a soap bubble. Wikipedia says:

Thin-film interference is a natural phenomenon in which light waves reflected by the upper and lower boundaries of a thin film interfere with one another, either enhancing or reducing the reflected light.

I’d guess the display uses a thin film on one of its layers causing this rainbow interference pattern that shifts depending on viewing angle.

Phroon,

You can’t build chests in space, so there’s very limited buffering or surplus options.

I think the biggest change with space is that it appears that the asteroids are an infinite resource.

Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

My son loves the adrenaline rush of getting scared, particularly with jump scares, however, I have a lot of difficulty finding a game or show which is appropriate for him. He is prone to nightmares, and more adult-oriented “kid horror” is too much (Poppy’s Playtime, Cartoon Cat?) And others like Siren Head. His peers...

Phroon,

Maybe add the old LucasArts adventure game Grim Fandango to the list, it’s more comical than ‘scary’. It has a relatively recent remaster with modern controls. Some would say the original tank controls are a horror into themselves. Though looking at the ESRB rating it is T for teen.

Phroon,

The good old Unix philosophy.

What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.

Phroon,

What are your underlying models of the world built out of?

As a Bayesian, my models of the world are built on priors. That is, assumptions I’ve made based on my existing information. From that, I make an educated guess about the world with that model and see what the world does. If my guess doesn’t match reality, I update my assumptions to rebuild my model and repeat the process until it’s close enough.

This is the way the best science is done, and I fell it’s the way that humans really work. Language is just a type of model we use to communicate the world to others, each of us may have a slightly different Bayesian understanding of the language yet we can still communicate.

Phroon,

All very fair points. It’s all wildly complicated, and I agree; we don’t really understand ourselves.

Phroon,

For Mac my backup system is a big Time Machine hard drive for local backup plus Backblaze for offsite backup. Backblaze personal backup is automatic, it just backs up most things on your computer. It doesn’t do everything, skipping things like Applications and system files, but those are recoverable other ways than from offsite backup. Backblaze needs to see your computer once every 6 months, and any external hard drives you’re backing up every 30 days. The initial backup can be a bit slow, but limited by your upload speed (mine was in progress for ~1 month until I upgraded my internet to fiber and it finished overnight) but after that it only uploads deltas saving on time and bandwidth. For me, between Time Machine and Backblaze I have enough piece of mind to not really worry about the backups.

Phroon,

Clan Lord. It’s a place that’s special in my heart. I’ve been playing on and off since 2001.

Phroon,

Riven is quite possibly my favorite game ever. I had so much fun just wandering around immersing myself in the world.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • uselessserver093
  • Food
  • aaaaaaacccccccce
  • test
  • CafeMeta
  • testmag
  • MUD
  • RhythmGameZone
  • RSS
  • dabs
  • KamenRider
  • TheResearchGuardian
  • KbinCafe
  • Socialism
  • oklahoma
  • SuperSentai
  • feritale
  • All magazines