I never liked the dude on Voyager. Not Tuvok, but the other Vulcan… I can’t remember his name. But he was way more open about being a dick with a superiority complex than any other Vulcan I can think of, including Solok.
“The package says not to put the cup in the microwave and to boil the water separately then pour it into the cup, but what does the Internet have to say?”
There wasn’t a lot of Trek games in my childhood. I mean, they existed I just didn’t have any. I remember playing something on DOS my dad had in his floppy collection but I don’t know what the actual title is. Could probably identify it by a screenshot because it was like a screen with space/an enemy ship and then a bunch of menus to do everything like an old school CRPG.
Even now I kinda wish there was a Star Trek immersive sim/open world RPG besides the MMO, STO. Like Mass Effect or Starfield but Star Trek, and not boring.
For example, one thing I read again and again was “Starfield just wasn’t optimized, they easily could have reduced memory and bumped framerates”. Which any actual programmer will immediately feel a pit of dread in their stomach because we’ve been asked to reduce ram usage or speed something up, and that is a daunting task in our simple little apps - let alone a major AAA game.
This thing in particular was picked apart by actual devs in news articles and editorials that showed that Bethesda really didn’t optimize the game at all along with all the technical reasoning and proof showing how it could have been improved.
It’s not just the players, who for the most part, have been citing those articles when they make that particular critique. I mean, shit, they haven’t even used their own texture compression system for the last few games they made, and that’s so easy even someone with minimal modding knowledge can fix because the game already has the tools to make it work better.