Probably Mario on the first NES system. Then I got a Genesis, and I was constantly playing a little-known number called Ranger-X. THAT game was Dark Souls-hard.
I play an Oathbreaker Paladin and I have never had this problem. Usually, I’m the one shoving things to their death if I absolutely must.
So, your positioning needs reconsidering, or you need to use your tank/STR character to force an opening so you can relocate. OR you’re just really unlucky.
From my perspective, if you’re falling to your death that much, it’s more likely you either like standing on cliffs or you’re trying to make excessive use of High Ground attack bonus, which IMO isn’t enough to justify me wasting a move turn repositioning and setting myself up for a potential fall.
By all accounts, this is not a bug, nor is it a problem if you adapt your strategy to prevent such a thing.
Eh, not bad I guess. I’m laid off for a few days (can’t pave in the rain) so I’ll have to collect a week of unemployment, but on the other hand it gives me time to get some things done around the apartment and see some friends that live nearby.
Other than that, trying to play Armored Core VI without getting frustrated with the difficulty, and eagerly awaiting Starfield’s early release on Labor Day weekend.
Sons Of The Forest is surprisingly detailed, but you don’t have much time to take in the sights and the foliage when there’s cannibals chasing you through the woods.
Oh. Now this is gonna be some hot garbage.
Shame, too. NovaLogic had some great milsim IPs back in the day. This was probably their best known. I always used to play Comanche 3, Delta Force 2 and Delta Force: Land Warrior as a kid.
I heard they went a different direction, and it plays like Devil May Cry.
I’m personally not picking up another FF until they go back go the classic format of the PSX days. Actual turn-based battles. I already got burned by FFXV and the FF7 remake.
At least Falcom is still making good old fashioned JRPGs with The Legend of Heroes…
I know its highly unrealistic, but I think the one thing I want above all else from the gaming industry is for studios, publishers etc. to keep quiet about upcoming releases until they have a finished or nearly finished product all set. That way the release date can, yknow, be the actual release date.