I’ve actually never played a goblin. Although I might, if my one player follows through on his threat to run Pathfinder 2–I already have a Goblin Paladin of Calistria statted up.
Honestly, the kit is great for every class other than rogue, although it’s especially good for ranged classes that want to back away from enemies.
Anyone following my posts here has figured out by now that I have a goblin cleric… It’s exceptionally nice, especially at low levels, to be able to disengage as a bonus action, walk 30ft then use a touch range heal or buff spell. (Not to mention being able to walk through large enemy spaces)
Recently I have been working on improving my human-to-nonhuman character ratio by playing characters that are at least half human. In my last campaign I was a centaur druid, and in the current one I’m a merfolk cleric/sorcerer!
My inner munchkin doesn’t like playing humans much. If they had +2 all stats instead of +1, or a useful racial power (all healing received is maximized), maybe.
I guess there’s variant human for the feat if your table allows it.
I found DnD was a phenomenal vehicle for learning to draw. In the early days when you start drawing, the most important things to progress are (in approximate order of importance)
To draw a lot.
To draw regularly.
To spend time looking at art you like, to study it - so you can try and work on making your art more like it.
To have friends look at your work and give you constructive feedback.
One of the hardest things with drawing a lot, and regularly, is having inspiration for material for “things to draw” - and DnD provides this in spades - regular new events that make for dynamic imagery that you can try to capture week-on-week… as well as a group of invested friends who want to look at your art.
When I started playing 4e, I started drawing pictures of the characters each week, and we went from this:
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