It’s such a gorgeous game and I loved playing it. But the fight scenes would drop frames so badly that I couldn’t finish the game because of one boss battle that requires solid timing to win.
It’s pretty good. It feels like a kids friendly dark souls. Not nearly as hard, but some portions are pretty difficult. But it’s got a good story and beautiful graphics. Highly recommend
Smells like desperation. I am one of the guys who played a ton of OW1 and absolutely hates OW2, as in I just don’t play anymore. Wish they’d just turn 1 back on.
I gave it a chance since a bunch of friends still play it. It LOOKS like Overwatch but it feels shitty…. like they sucked the soul out of it and the hollow shell is still going through the motions. I can’t explain it in concrete terms other than, the fun just isn’t there anymore.
I bought a used hard drive at a yard sale in like 1996 or 1997, that contained Doom II and Heretic. The 386/40 that was my personal box wouldn’t tun the latter, and I wasn’t going to set it up on the family’s rapidly disintegrating Packard Bell Pentium-100.
I was still rocking my windows XP old faithful, and Infinite required the upgrade to windows 7. My motherboard didn’t support 7 though, so Old Faithful finally met its match
Duke Nukem 3D. I had a 486 SX 25 Mhz processor, but upgraded to the DX 100 Mhz processor. Can’t remember if that helped and I just needed a Pentium to run it properly, but I think it worked.
Same for me. That was the first game I explicitly remember that “pushed the limits” in terms of graphics, as it was a big jump in terms of PC requirements compared to other games that were available at the time.
Metro 2033. I used to play it on my Dad’s slightly more powerful machine until I could upgrade my machine. One of the best examples of art direction and great graphics being utilized together. Last Light looks like a PS4 game no matter what platform you play it on. Easily one of the best looking games ever.
I don’t think it was the first time, but I vividly remember Arkham Asylum, I played for several hours thinking that fights occurred in bullet time, slowing way down as more enemies appeared on screen. I later saw a gameplay trailer where the brawls were frantic and quick action. Felt pretty stupid after that.
“Can’t wait to be told they’re listening to everything we say and nothing will be changed,” wrote a player named Presenex in a much-upvoted comment.
It’s been a long time since Blizzard would actually listen to feedback. They say it all the damn time, “we’re seeing all this feedback” and then their actions do not at all seem to actually take it into account. Whatever. I’m not gonna watch the “campfire chat” or whatever bc why bother.
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