jwlgowi,
@jwlgowi@lemmy.sdf.org avatar

I think your supposition about using ik just to capture (key) animations is right. I wouldn’t delete the bones after because you might add or tweak the animations later.

Then you should be able to -X the scale for whatever the root node 2d of your character is.

Maybe helpful: ask.godotengine.org/…/possible-animation-player-d…

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