godot

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[Q] Wanna make a realistic FPS controller (lemmy.world)

I want to make an FPS controller that feels realistic, like when you move you really feel that your character has mass. In Unity I would’ve done that with RigidBody, but how do I do that in Godot 4.3.1 with CharacterBody3D? I know that RigidBody3D is not suitable for character controllers. May anyone show me the direction in...

Panels keep increasing in size every time I run a scene (lemmy.blahaj.zone)

I had this issue back in Godot 3.5 and hoped that it’d be gone, but Panels and some other Control Nodes still resize magically when executing another scene. This is such weird behaviour, that I have no idea where it might come from. Has anyone ever seen such a thing happen before? Here is a video of the bug in acton:...

Large scenes stop opening (lemmy.blahaj.zone)

I have had this happen with two scenes by now. These scenes consist of a large tilemap with multiple layers, a player and thats it. The scenes inherit from a LevelBase class I wrote, but that is so simple. that it can’t be the problem. LevelBase just has a open_pause_menu() function and nothing else. Does anyone know why this...

Just started Godot, made a simple graphics test (lemmy.world)

I’m using SDFGI and TAA for this scene, the one strange thing I’ve noticed is that rough metallic surfaces like that sphere can look odd, most of it is rough but there are some sharp lines, not realistic behavior for a surface like that. You can see the reflection of the sun is blurred, most of the scene is blurred, but you...

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