Godot Conference 2023: Call for Participations (godotengine.org)
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Constraint Solving...
Hey all. I have been tinkering on and off with godot for a month or so now, and I’ve spent a decent amount of time writing shaders and checking out some of the different lighting & post-processing features the engine has to offer. It’s been a lot of fun!...
Hey everyone! Just wanted to let you know that we have a matrix room now for the p.d godot community....
Pretty nice tutorial by Lukky
When i’m running more than one instance of the game, is there any quick way to tell which instance of the game is the one that gets its scene tree displayed under “Remote” in the editors scene tab?.
Head over here and check it out :)...
a long night is a simple, retro, high-score based FPS that tests your reaction time and aim in an infinitely generated world....
Hello all,...
Play it here: wenderlygames.itch.io/assessment-examination...
Hello. Idk where to post this idea, I have no idea about game engines or game development, and I am also not creative so this might already exist....
i’m bad a gdscript for Godot 4.1 and i want to improve in writing i can read it just fine just cant write it
Hey I’ve been wondering what you all use to create and manage dialogue trees for your games. I’ve come across many tools for the different engines. Most fall in the low-code node-graph category that I find frustrating and finnicky to work with. I never got the hang of the different plugins for Godot, and it’s tiring to...
I’m working on a game right now, and life would be so much simpler if I could emit a signal when a PathFollow3D crosses the progress mark of 1.0 and resets. This would signify the end of a stage, and I could then use it to pop up the end-of-level overlay....
Yeti Upsetti miltage.itch.io/yeti-upsetti...
What happen to Godot forum? Someone tell me it happen a drama with administrator. Mind to tell the story? It is for this reason that Q&A is closed for migration?