shnizmuffin,
@shnizmuffin@lemmy.inbutts.lol avatar

Pokémon Violet: Indigo Disc DLC.

comicallycluttered, (edited )

Edit: Lol, wrote a whole thing about Elite: Dangerous here since I was about to start it.

As predicted, not for me.

Trying out Deathloop. It’s not bad, but also kind of just makes me yearn for older Arkane. I do enjoy the setting and humor, and the '60s spy-fi vibe and artstyle is great.

Just feels like it’s missing something. It might be that the whole thing is in like bite sizes as opposed to the usual “wide open levels” of other immersive sims.

A quick run through a mission takes a few minutes. They get longer as the game goes on and each Loop itself can take a bit of time to finish, but it also feels a bit like it rushes you with to the whole “times of day” thing instead of really letting you take your time and soak it all in.

All said, it’s got charm and is pretty fun. Less emphasis on stealth than I expected, but I can still generally stealth through most of it.

Also, I thought Dunkey’s video with all the kicking was just him being, well, him. But the kick is actually very versatile (sometimes feeling a little, but not too, OP) and does make for some pretty funny moments.

shnizmuffin,
@shnizmuffin@lemmy.inbutts.lol avatar

I’ve got over 1000 hours in Elite: Dangerous and can confirm: it’s skippable.

Poopfeast420,

Still playing Octopath Traveler, it’s alright, although with some really rough spots. I should hopefully be done soon though.

It has some neat mechanics, like hitting enemies with their weakness to eventually stun them and cause them to take more damage, but it also leads to a lot of fights (mostly against trash mobs) that take far too long, because you might not be able to exploit that weakness well or at all.

Also, as the name suggests, there are eight playable characters, with a party size of four. You might think you could easily have an A and B squad, but for some reason, one character is fixed and can’t be changed. This leads to this one character being massively higher level than the other party members at times, and because there’s no exp for inactive party members, makes keeping everyone else roughly the same level a real pain. I just had a main party and would occasionally swap in one of the lower level guys to do their story.

Speaking of story, it’s pretty boring. Every character has four chapters (dunno if there’s more for the whole group afterward) and almost all of them play out the same. Start a story with some exposition, gather intel by speaking with a few NPCs, a bit more exposition, go to a short dungeon, fight a boss, exposition, done. By the way, your whole party never shows up in the “cutscenes,” it’s always just the single character, whose story you’re doing.

shnizmuffin,
@shnizmuffin@lemmy.inbutts.lol avatar

Have you gotten far enough to the point where you can…

spoilerDual class your characters?

I found that mechanic to be extremely interesting, reminding me of late game Golden Sun.

sub_,
  • I’ve finished Eiyuden Chronicles: Rising, as a preparation for Eiyuden Hundred Heroes.

    • It’s not a good game, but it’s not terrible either. I played it while watching TV.
    • The combat is interesting, you have 3 attack buttons, and each of them switches your main character. However it’s really unpolished, you can’t do uppercut or downward attack before upgrading your weapons.
    • The story… is not interesting at all. It’s largely fetch quests for the residents to build / expand stuff.
  • I’m halfway thru Dirge of Cerberus: Final Fantasy VII

    • This is a bad game. The gunplay is okay, but the level design, the enemies become increasingly dull and boring in later chapters. Halfway thru the game, I just find most chapters are way too long, empty, and repetitive.
    • The story / writing is not good at all. All those Deepground characters are boring, cliched, and annoying.

Also, I’m back with my BS, where I play Resident Evil Zero with a guide and skipping all the cutscenes, so that I can get the infinite rocket launcher, before replaying the entire game for the story.

ConstableJelly,

Finished Paradise Killer early last week. I liked it a lot, it got to be pretty addicting uncovering new pieces of the mystery. Whenever I had to put the game down, I’d come back to it thinking “Oh shit, I discovered x last time I played, can’t wait to see how that pans out.” The one negative thing I’ll say is that there’s not a lot of actual detective work on the player’s part. The actual mechanics of the game are pretty much just running back and forth over the island, talking to the same characters, and chasing collectibles. But I enjoyed the loop, so it worked out.

Started up Moonlighter for a low-commitment game. I’ve played about 10 hours and enjoyed it so far. It’s got a pretty well-balanced progression loop (explore the dungeon, sell your stuff, afford a small upgrade, get a little further in the dungeon, sell your stuff…) which is a big draw for me. Not sure it’ll keep my interest to the end but I’m fond of the time I’ve spent.

fstrelok,
@fstrelok@midwest.social avatar

Jumped into Chernobylite the other day, haven’t sunk much time into it, but I’m digging the atmosphere. So far it’s been a decent game to pop into after work and poke around a bit.

ag_roberston_author,
@ag_roberston_author@beehaw.org avatar

Making my way through Phantom Liberty slowly but surely. It’s quite a decent amount of content, and it’s enjoyable.

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