Coreidan,

More enshitification. This is the kind of stuff I’ve grown to expect from tech companies. I wouldn’t be surprised if they are bleeding money due to interest rates and they need any way possible to stay afloat.

AngryAnusHornets,

deleted_by_author

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  • nothingcorporate,

    That’s the definition of capitalism

    orrk,

    line go up or die

    Angius,

    They haven’t been profitable for, like, past half a decade or so. Each year brings bigger and bigger losses.

    Seeing how the CEO sold 50k shares over the last year, and another 2k not long ago, I can see it being the last hail mary to extract as much money as possible and sell the company to Microsoft/Apple/Facebook/Whoever is willing to buy

    TWeaK,

    This is incredibly scummy. Not just for the obvious reason, but also because this is a business to business deal that developers have little room to avoid. It essentially encourages per-install charges for users, or at least limits on how many times you can install the software - which is completely unreasonable, they should only ever limit concurrent installations. If I want to upgrade to a new computer I should be able to move all my software over to it.

    sebinspace,

    Me, a hobbyist that never planned to sell anything I made: chortle my balls, Unity Tech!

    hal_5700X,
    @hal_5700X@lemmy.world avatar

    RIP Unity. First they partnered with Ironsource. Who are the people behind InstallCore it’s a wrapper for bundling software installations. It tricks people into installing enough browser toolbars and other bloat to hurt their PCs. Windows Defender and MalwareBytes blocks it. Now Unity does this shit.

    WhoRoger,
    @WhoRoger@lemmy.world avatar

    Sounds like another problem we have thanks to DRM and telemetry.

    MooseBoys,

    Starting January 1, a Unity Runtime Fee will be charged to any game that has passed a revenue threshold in the past year and a lifetime install count.

    Still shitty, but at least the fee only applies if you’ve already hit the revenue threshold. Maybe this is an ill-conceived effort to raise the floor on game prices (or price out low-cost ones)? A $60 game can afford a 20-cent extra fee a few dozen times. A 99-cent game is a non-starter though.

    BURN,

    That’s exactly what this is. They want to price out the $3-$5 games that unity is primarily used for. They make no revenue from those since the revenue threshold never gets hit.

    They’ll almost certainly lower the revenue threshold next too

    XPost3000,

    Common proprietary L

    AndreasChris,

    Wow that is such a bad idea… I… I’m honestly speechless. Who thought if that? I mean…

    Ozzy,

    thank God for their inconvenient way of installing and using of the engine itself, if I didn’t have a hard time back then I wouldn’t have switched to Godot 🙏🙏🙏

    50gp,

    firing up godot felt nice, no logins or other bullshit

    colonial,
    @colonial@lemmy.world avatar

    I can’t decide if they’ll get away with this or if they’re committing corporate suicide.

    reversebananimals,

    The person who runs Unity is a shithead.

    theverge.com/…/unity-ceo-john-riccitiello-apology…

    DocMcStuffin,
    @DocMcStuffin@lemmy.world avatar

    Oh, he was a former CEO of EA. That explains a few things.

    half_built_pyramids,

    A Big fucking idiot

    DoucheBagMcSwag,

    This is why they shut down Parsec Arcade. Cause they’re an asshole

    mojo,

    That’s pretty awesome of them to do such a great Godot advertisement

    Serinus,

    Yeah, this will insure I never use Unity. But at least they can collect from their existing games.

    Jaysyn,
    @Jaysyn@kbin.social avatar

    This is great news!! For Godot.

    Sharpiemarker,

    Get. Fucked.

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