garretble, (edited )
@garretble@lemmy.world avatar

I’m curious of they have managed to make the camera feel better in this game versus Fallout or Skyrim when using a controller.

I realize that’s somewhat a vague statement, but I’m not sure how to describe it other than to say the that moving the camera up/down/left/right always felt very linear and it was hard to do precise movements. Like if you try to barely adjust your aim you might overshoot your target. As a comparison, Destiny feels really great to move and jump and aim. And many other games have figured this out. But Bethesda games have always felt very jerky. And, yes, it’s more RPG focused, but that doesn’t mean they also can’t feel good.

Edit: Also, as an aside I want to say I appreciate these big review posts that show up here. I enjoyed those on Reddit so keep it up!

Edit 2: at least in this Digital Foundry video, it’s very briefly mentioned that the combat “feels great” so perhaps they fixed it.

youtu.be/LlStOHRI56o?si=uxoy92bQ6-T9yVTW

Edit 3: From The Verge review:

I focused a lot on my social skills because, much like Fallout before it, Starfield isn’t the most adept shooter. It may look like one, with a huge range of weapons to collect and the ability to play from a first-person perspective, but this is not Destiny. Aiming feels wonky, and oftentimes, shots that seem to hit an enemy point blank will fail to register. It’d be nice if Starfield had the equivalent of the VATS system from Fallout, giving it pseudo-turn-based combat, but instead, it’s just a passable shooter attached to a very ambitious RPG. That might be the reason I spent so many skill points on my persuasion abilities.

Oof

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • uselessserver093
  • Food
  • aaaaaaacccccccce
  • [email protected]
  • test
  • CafeMeta
  • testmag
  • MUD
  • RhythmGameZone
  • RSS
  • dabs
  • Socialism
  • KbinCafe
  • TheResearchGuardian
  • Ask_kbincafe
  • oklahoma
  • feritale
  • SuperSentai
  • KamenRider
  • All magazines