Totally understand the reasoning and honestly I wouldn't be shocked if most if not all that content still exists somewhere. I would be shocked if some fan somewhere hadn't backed it up at some point like with the Wendy's one shot
The links use the Lemmy format /c/dnd... because Lemmy uses "communities." Kbin has "magazines" and therefore uses /m/anything. Just replace the 'c' with an 'm' and the links will take you to the right places.
Pretty good basic intro to dnd healing, but they are sleeping on Bards as healers. They can apply expertise to perception, which more than makes up for wisdom not being their primary stat. They have access to awesome crowd control and support spells in their list. And then you’ve got the glamour bard’s mantle of inspiration that pours temporary hit points and reaction disengage/movement on several people. A party having a large movement advantage compared to the enemies is one of the best ways to reduce incoming damage.
What a great, quick read. I’m preparing for a Ravncia campaign and intend for it to have a fair bit of mystery/intrigue. A great reminder to make the goals plain and obvious.
The spell slot progression for the Spell Shot is really weird. It does not play nicely with multiclass spellcaster rules. It gains spell slots up to 7th level just as fast as a full caster, but it also caps out at 7th level. And then it doesn’t gain any spell slots at all from 14th - 18th level.
Magic Arrows could benefit from some clarification. I’d change “arrows” to “pieces of ammunition,” since you’ve established that crossbows and blowguns are part of the archer’s kit. I’d also clarify that you cause the ammunition to become magical, and that the benefit lasts until the ammunition is used to make an attack or until the next time you use this feature.
Intense Impact is bonkers, both in terms of battlefield control and damage output. At 6th level you get Extra Attack. Are you okay with a sniper having 70 foot knockback per turn? Or 8d4 (average of 20) bonus damage per turn? Without expending any resource other than ammunition?
Full Metal Jacket is the 20th-level feature right? It doesn’t mention the level.
The spell slot progression for the Spell Shot is really weird. It does not play nicely with multiclass spellcaster rules. It gains spell slots up to 7th level just as fast as a full caster, but it also caps out at 7th level. And then it doesn’t gain any spell slots at all from 14th - 18th level.
Magic Arrows could benefit from some clarification. I’d change “arrows” to “pieces of ammunition,” since you’ve established that crossbows and blowguns are part of the archer’s kit. I’d also clarify that you cause the ammunition to become magical, and that the benefit lasts until the ammunition is used to make an attack or until the next time you use this feature.
That’s such a tough call I don’t envy having to make. Some of the content created while he was ok is one of a kind. I’m picturing the interview he had with Quyen Tran where she shared her and Sam’s 9/11 story. We’re missing that verbal history for people to hear, now. Balancing that with not giving him air time, or worse, having to pay out to him must have been an extremely hard decision.
I use ChatGPT for name generation, and you can start seeing the name table it has squirreled away after a certain point. I wonder if you ran several sessions with it, if you’d start seeing a lot of the same plot points and characters showing up?
I have not used it enough to tell. I asked it to make a one-shot for me. It set up the entire plot, created the stat blocks for the monsters, set up the encounters. Created the traps and the puzzles. It even made the magic items, along with detailed descriptions and lore. I’ve had it help with making a custom setting, including custom races and classes. It’s not copy/paste perfect of course, but good enough of a framework that I can easily go in and tweak stuff. Definitely saves hours of work.
Sounds like it’s time to steal the concept of minions from 4e. Minions are specifically meant to help players feel powerful while still posing a credible threat.
If the enemies are so far below my players that, if not for a 1 being an automatic failure, they could even roll a 1 and still succeed, I don’t even have them roll. Like if a player wanted to stab a random villager, they can just go ahead and do that; non-adventurers usually aren’t even level 1.
The one time I had a big swarm of weak kobolds in a cave was with an epic level campaign where everyone started at level 20 and my wizard decided to cast max level fireball into the middle of the room, which collapsed the cave and killed everything.
Of course that player got mad at me, despite the other 3 players begging him not to cast the spell and all 4 of them, including the wizard, passed their rolls to see the cave wasn’t stable. Everyone knew what would happen except the dumbdumb playing the wizard. 🤦♂️
Thank you for putting this all together into one spot. I just followed almost everything on the sidebar. A suggestion, though, you may get more traction if you make links that are usable for people using other lemmy instances and kbin. I had to manually search for everything to go subscribe to it.
@Brunbrun6766 The links are still broken for me, only DM academy takes me to the .world community. Sadly, from Kbin I'll just have to search for all these, as the links won't let me subscribe right away.
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