Has anyone here ordered Daybreak (the new game from the person who made Pandemic)? My copy is coming in the mail today, and I can't wait to try it out.

I used to love playing Pandemic, but now that we actually lived through one, none of my friends want to play it anymore, myself included. I’m really looking forward to Daybreak to hopefully reattain the vibes of the original while still being fresh.

Anyone else here getting it or looking forward to it?

whywouldi,

I have ordered and can’t wait to get it! It’s my first experience with a kickstarter campaign for a game and honestly don’t know how people do it, it takes soooo long from ordering to actually getting the thing lol

Did you get a chance to play it yet? I looked for videos of playthroughs but hadn’t found any last time I checked. I don’t want to play on TTS because I’m not a fan of learning a game there, it feels a bit frustrating for me.

CosmicSploogeDrizzle,
@CosmicSploogeDrizzle@lemmy.world avatar

I was planning to play it with my family over the holiday but unfortunately I’m sick and have to lock down. I’ll probably get a chance over Christmas unless I can convince my wife to play it with me just the two of us. I was hoping to have my first time be with a full group.

I didn’t back the kickstarter as I’ve been burned with Kickstarter before (anyone remember the coolest cooler?). I just happened to find out about it right before launch and bought it.

I think some board game channels like No Rolls Barred and others will probably post gameplay soon.

thorbot,

I played it on TTS and it just felt hollow. Bright colors and stuff but the theme does nothing for me, especially because climate change is such a nightmare right now. I don’t want a board game reminding me of some impending doom that I can’t reasonably change. Despite that, I hope you can still enjoy it!

CosmicSploogeDrizzle,
@CosmicSploogeDrizzle@lemmy.world avatar

Thanks for your perspective! I totally get it. I imagine at the end of the game you all go “we solved climate change! Hurray!”, and then get back to reality where, “well no we are still living in hell” lol.

In the end though, I hope that the overall message is “we can do this if we do it together”, and my generation and the next have to be the ones to solve it.

thorbot,

But the problem is, even if all of the US came together and stopped 100% of our emissions, China would still continue to pump out 90% of the world emissions. So the board game should be a political game about trying to convince China to cap their fuel consumers who are the true contributors to the world’s emissions

snota,

China accounts for 30% of global emissions and, granted the states is half that, but they are still number 2. Also, the per capita number suggest that it would be easier for the individual to make a difference in the states.

Arguably a lot of China’s emissions come from industry. As America has outsourced a lot of it’s Industry to places like China these emission stats are probably somewhat warped.

www.worldometers.info/…/co2-emissions-by-country

Sandra,

@thorbot

And looking at per capita, consumtion based, the US is ten times as bad as China. US: 20 tons per person. China: 2 tons. I think the world average is 4t.

China still needs to cut down because 2 tons is a lot more than what is OK but holy shit saying

But the problem is, even if all of the US came together and stopped 100% of our emissions, China would still continue to pump out 90% of the world emissions

is the wrongest thing I’ve ever heard. There are very few countries on this planet who arr doing worse than the US:

https://ourworldindata.org/grapher/consumption-co2-per-capita

@snota @boardgames

thorbot,

The wrongest thing you’ve heard based on stats that you think are accurate. China always under reports their data and a large majority of fuel consumers in China are smaller private entities that don’t report on it at all. So get all indignant all you want about numbers that aren’t accurate

CosmicSploogeDrizzle,
@CosmicSploogeDrizzle@lemmy.world avatar

In terms of the game, each player represents a world power, but there are no specific countries in the game. It’s not played on a world map.

Sandra,

Climate change has the same "going through it in real life" trait as Pandemic has.

@boardgames

CosmicSploogeDrizzle,
@CosmicSploogeDrizzle@lemmy.world avatar

Yeah, that’s true, but I feel the message will be more hopeful for some reason. One is simulating the situation we are in and how we get out (climate change), the other is simulating going back into another pandemic after already having gone through a real one. It’s a subtle difference.

I think we are all interested in solving climate change, but personally feel inept as the problems are bigger than an individual can manage. Like, my personal recycling is not going to save the planet. It’s going to take large geopolitical and technological changes. A game where I can simulate being in the position to make those large impactful changes sounds really cool and empowering, and hopeful. And the cooperative aspect of it brings in the community aspect of us all working together to solve a global problem.

I also think this can be a really great way to simplify the complexity of the issue to kids in a fun way, while giving them ideas on how it can be solved, and ultimately teach them that this issue is solvable…because it must be solved.

Sandra,

I guess I see pandemics as still an unsolved and dangerous issue, although of course not as bad and important as climate change is, so I still have a hard time seeing the difference.

I didn't mean to rain on your parade and I hope you end up enjoying the game.👍🏻

For me, buying new board games is something that's riddled with climate guilt. It's one of my own biggest footprint leaks. And this theme, I feel, would remind me everytime I'm playing the game about that. Which I guess is a good thing.

I already have nine co-op games so I'm set for a while*. If peeps in my part of the world need to fill up seats for Daybreak I'd be willing to give it a spin on someone else's copy. 🫡
Leacock has made some great games.

*: Actually I kind of needed this thread because I've been eyeing Unfathomable today but I guess I don't need a tenth coop game right now. This is the irony of Daybreak's theme—it's meant to inspire the fight against climate change and as such it reminds me to not buy games much more than a plastic pile like Unfathomable can.

@boardgames

CosmicSploogeDrizzle,
@CosmicSploogeDrizzle@lemmy.world avatar

I didn’t take it as raining on my parade, so you’re all good there buddy.

And as for the topic of board gaming being sustainable or unsustainable in and of themselves, the creator actually touches on this in his backerkit page. I think it’s an interesting thing to talk about.

www.backerkit.com/c/projects/alex-hague/daybreak#…

There are no plastics in the game and they are doing their best to lessen or reduce the climate impact of making and distributing the game. Might be worth a look if you are interested to see their approach.

Sandra,

Oh, that is wonderful!

Yeah, I've been reading Nick Bentley, he's like been wary of even simple abstracts, let alone a full euro. I'm still gonna cut down overall (not buying new hardware is better than buying harm-reduced hardware) but I'm glad they're trying to harm-reduce! 👍🏻
Makes me more interested in the game.

@boardgames

CosmicSploogeDrizzle,
@CosmicSploogeDrizzle@lemmy.world avatar

Totally understandable! There’s always TTS too to try it out. I’m sure it’ll be added if it hasn’t already.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • uselessserver093
  • Food
  • aaaaaaacccccccce
  • [email protected]
  • test
  • CafeMeta
  • testmag
  • MUD
  • RhythmGameZone
  • RSS
  • dabs
  • Socialism
  • KbinCafe
  • TheResearchGuardian
  • oklahoma
  • feritale
  • SuperSentai
  • KamenRider
  • All magazines