Rural Road Battlemap (3 variants) (lemmy.world)
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Following the path through the jungle you find four underground springs emptying into sinkholes. Your party can’t help but admire the nature beauty here.
Two roads cross in an open field, edged by a treeline. This was once a farm plot, but it’s been fallow for some time and trees have begun to spring up. Which way will your party go?
“Among the rocky cliffs you find an entrance to dark cave, clearly inhabited. Who’s inside?”
The crisp autumn air makes the journey through these woods pleasant. You’ve been following this animal trail for some time and feel your destination is near.
Deep in the dense woods, you find a small clearing leading to the ruins of a temple. It’s dark inside, but nothing a few torches can’t solve.
Stumbling your way through the jungle, your party has to travel through a natural gap surrounded by vines. Who has the high ground?
After booking passage, your lives are in the hands of the captain and his crew to get you safely to your destination. The shallows here have the crew on edge.
Your party was warned not to enter the bog, but here you are. The smell of earth and rot is pungent, almost inviting you to become part of it.
Travelling through the barren lands is treacherous. On well-prepared adventurers make it through. Do you have what it takes?
On your journey you come across a clearing in the woods blooming with springtime flowers. You are put at ease, but not so much as to let your guard down.
Your party stumbles upon an ancient courtyard, overgrown and crumbling. A haunting statue remains standing. What treasures are beyond?
A big wooded area for various encounters. My heroes rescued little magical leemurs from some Gnoll poachers in this forest. I drew it as 40x40, but I ran it as 80x80 and I think it looked decent. Enjoy, my fellow GMs.
In the style of 2e dungeon poster map. a subterranean river has eroded away an entrance into a forgotten dungeon....
Trolls have taken up residence in the caves surrounding this forgotten temple. Only when adventurers come to investigate the blocked river will they have a chance of finding something more.
Made this for [Weekly Community Prompt] #3: The Sunken City over at mapmaking.
This single route to the center maze protects against spells such as passwall with walls filled with pressurized lava that damage cheaters and seal the wall behind it.
Tremendous in size, this burning tree hides two access points along its east side to hollowed out caves and veins of lava within.
Above the line: main map. Cave access is hidden on the left side of the map within the cliff face....
This long-dry-river-now-road hides a shadowy cave in its crook. Conceal the cave with either fog of war or additional foliage assets.
Hi everyone!...
Hi everyone!...
This was a post that was a response to the weekly prompt from /c/Mapmaking . Here was the prompt:...