AdolfSchmitler,

I want a pokemon RPG game. Give me a type- specific skill tree that I as a trainer can earn xp and level up. Fire moves deal +10% dmg, burn chance up +5%, water moves deal -10% dmg, etc. Maybe some general ones too like catch chance +5%, wild pokemon encounters -10% (or +10%), money earned +10%, etc.

So many trainers seem to be focused on one or two specific types, why not encourage the player to do the same? Allow players to re-spec with the professor if they want to change things up.

So tired of the same gameplay just being given a new coat of paint.

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