MJBrune,

32 isn’t enough for a lot of game developer jobs. I’ve had 64 GB of RAM since 2020. Although I’m an engineer who deals with memory stomps and memory stomp detection takes double the RAM. Even without that, my RAM is usually 75% in use, so when I do memory stomp detection it’s pretty much using pagefiling for a bit of it.

That said, video editors need just as much if not more RAM than game developers usually do. They have to load up 1-2 GB videos and duplicate them. If you are making stream compilations it can easily take over 32 GB of ram.

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