MomoTimeToDie,

More specifically for PC games at least.

It’s actually pretty reasonable for console games as well, if not more so. Because consoles get physical releases, they need to put a version of the game onto the disk/cartridge long enough before the launch date to produce, ship, and stock the game where ever it gets sold. So the physical release gets a 1.0.0 version, and by the launch date, whatever other bug fixes and the like we’re done get pushed as a day one update.

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