When game studios the size of CD Projekt Red and Respawn Entertainment can’t figure out how to make their game work in a single OS for PC (Windows) how do you expect them to make it work on well on MacOS?
This makes cross-platform games closer to reality because Apple’s doing the heavy lifting.
IIRC, Apple licensed Codeweaver’s source and is extending it privately. My take is that this code, along with Game Mode is basically “Rosetta” for Windows, optimized for games. That would mean that you would launch a windows game on an M-chip Mac and it would launch without having to kick off an emulation mode. Folks playing FFXIV on Mac would have the feel.
I do think that PC devs will need to do something, I don’t think executables will work. Rather Apple is subsidizing the investment that the consumer and the developer needs to invoke to have a more prolific gaming experience.
I am most excited about better support for PWA (Web Apps).
As a developer, this allows me to write an application once that works well across all platforms. Plus, it allows me to distribute without having to go through the Apple Store or pay the Apple Tax.
As a user, this gives me much more control over my applications. It is much easier to block tracking scripts inside of web applications and limit permissions than it is for a native application.
apple_enthusiast
Newest
This magazine is from a federated server and may be incomplete. Browse more on the original instance.