You'll get like 5 minutes with a character and then the game wants you to commit to spending real money. Like I don't even know this character and they expect me to spend money so my character will wear an expensive dress instead of a basic dress just so a romantic interest will like me more? Why would I spend money for poor character development??? Plus I hardly know this character, how would I know if I want to commit to them now??
I feel like games should charge for routes instead of choices. Plus make it so you can earn with ads. Watching ads still generates income. There is a magic number out there for money to free interaction that would make it profitable. Plus it stops people from actively uninstalling due to greed. I know I've straight up uninstalled games after seeing the costs and practices.
I don't spend money on a game unless I feel like it has already earned that amount.