I think my favorite part is how they’ve brought back software rendering, both by allowing it on linux and by giving the option to turn off texture filtering on opengl. That plus making the main menu look like the original release brings me right back to how I first played Half-Life!
Relaunched it to replay the demo : “uplink”, it really lived up to my memory. A self contained half hour of half life fun, with an original map that show off diverse game mechanics. This was really a great demo back in the day.
Alyx is an interquel, if we're going to say that's a real word, and it released on a platform most of the audience just won't ever have. Also, it doesn't so much continue the story as it does promise to continue the story. They admit that they've got work to do.
Was anyone else floored that Half-Life came out 25 years ago? I mean, of course I can do the math, but it hit me hard how long ago that was.
I remember reading a preview article in PC Gamer about the revolutionary AI in the game, how enemies would follow you if they could hear you and set up ambushes.
Then the first time I played it, having the story told right in the game with characters doing actions that you can look around and see and interact with … It was clear to everyone at the time that this was the future of storytelling in first-person games.
I’m definitely going to need to try this on my Deck when it arrives and see if the gameplay holds up.
Last I checked no, the game engine was 32 bit but the Mac won’t run 32 bit apps anymore. Or something like that. My hope with this refresh was 64 bit support.
Have you actually installed and run it? I know there were quite a few games that steam claimed couldn’t be run because of that and still did. I don’t remember if portal is one of them though.
Battleblock theater for instance says it can’t but still does.
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