@raptor85@mastodon.gamedev.place avatar

raptor85

@[email protected]

Just making the games I want to, linux/gentoo enthusiast, addicted to C++.

I block stupid people, life isn't long enough to talk to a brick wall.

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mttaggart, to random

There are basically two irreconcilable camps in the Threads debate here.

  • Camp 1, understandably, wants nothing to do with Meta and view them as an existential threat to the Fediverse for plenty of well-precedented reasons.

  • Camp 2, also understandably, sees potential in connecting a managed platform that appeals to entities like news outlets and other services to the Fediverse, enabling us to access that information without requiring an account on a Meta-owned platform.

Camp 1 will not cede ground because they view the issue as existential.

Camp 2 will, I dunno, deal with it or move to a server where they can see what they want to see?

But given the scale of Threads already, widespread blocking of it will create a pretty noticeably weird gap in the federation graph, and make onboarding for new potential Fedi users even more confusing. That part, by itself, kinda sucks.

raptor85,
@raptor85@mastodon.gamedev.place avatar

@mttaggart @ShredderFeeder as we've seen before though if you're a large enough majority of some piece of tech (web browsers, etc) you become de-facto standard even if you're not playing nice. We could very well see the situation a year or two in where threads starts adding their own extensions and the choice for other servers is comply or defed, pissing off their users who won't understand why they suddenly lost 3/4 their friends list.

brycedixon, to random
@brycedixon@peoplemaking.games avatar

Kind of disappointing when I'm reminded by people outside the industry that the vast majority of people don't know the tools necessary or available to them.

You don't need to spend any money to make a game. is free and open source. is free and open source. So is .
I feel like a lot of people assume you need to buy tools and an engine and assets because "making a game is hard" and "tools to do hard things cost money because the problems are hard to solve."

I wonder if there are better ways we as developers can do outreach and raise awareness of the tools available for people who want to be developers but have no clue what to even search for.

raptor85,
@raptor85@mastodon.gamedev.place avatar

@brycedixon You don't even need an engine, even a lot of gamedevs get into the mindset that it's "pointless" to make games without an engine, and that's been argued since unity/ue4/gamemaker/etc started getting big, but it's not true and has NEVER been true, and as a matter of fact when you look at steam a HUGE portion of successful indie games use no engine at all! Anyone willing to learn can make a game with a free compiler and a library card in a few months.

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