Generally I’ve found it’s safe to assume a game does work on Linux nowadays (assuming it’s on Steam) even if it explicitly says it’s unsupported.
If you want to look it up ahead of time check out protondb, it’s a user driven database of how well games run out of the box and how to get them to work if they don’t. Will generally answer the “will X game work on Linux” question pretty quickly
I’m not sure there is really anything else like that on Linux though on a more positive note.
Most other tools I’ve ever had to interact with either have native support, run perfectly/very well with wine or have a good/better alternative on linux
Extremely laggy as PWA in chromium, less laggy in chrome and has to be used in a normal browser window in firefox
Doesn’t work if I’m not connected to the internet and also ads taking up ~10-15% of the window
When it’s working in firefox it seems like a decent alternative and even supports opening psds which is incredibly useful but not sure I’d want to run it in a browser, if it was open source could shove it in an electron wrapper and be done with it but doesn’t seem to be, their public GitHub only has branding and information
On a very rare occasion do I ever run into a game that doesn’t work on Linux, have completely ditched windows about a month ago and haven’t looked back
I even get significantly better performance in most games, used to just about manage 60-70fps in overwatch on max settings under windows, now it smashed 170 no problem
That does suck but useragent switchers surely get around that for now?
I think sometimes you’ve gotta just minimise the amount of proprietary/anti privacy stuff you use. Why not just run windows in a VM and pass your GPU in for Photoshop? No need to switch fully