My understanding is that GoG does some work to make sure that old games they sell will work on new PCs. I have at least one game that is bugged on Steam, but works fine from GoG.
I’ve really enjoyed having Firefox and Ublock on my phone. It’s so nice :) I’m hoping for augmented Steam and Unpinterested extensions to get added too.
The registers with cashiers also have scales and cameras and systems that are built in to determine when a CSM is required for things like overrides. The tech is not appreciably different. It’s not automation.
This isn’t automation though. The self checkout tech is the same tech that a cashier uses. It’s not automated. A human still does the work, they just don’t get paid for it.
You can donate directly to Godot or FNA if you want to show support and don’t think that you’d enjoy Terraria. Personally, I love Terraria and have bought it for pretty much every system I own and everyone I know. I got interested in it after watching TotalBiscuit and Jesse Cox play it. (I can’t believe that was 12 years ago!)
I think you’re exactly right - it is the combination of money + little oversight that is the big problem. Warframe seems to do a good job with tennogen but they limit it to only cosmetic mods and seem to be pretty restrictive about what they accept into their store. I don’t see how you could have good oversight for a game with as many mods as something like Skyrim has.
I am not disagreeing with the premise that it’s fair for someone to be paid for their work. However, during the Skyrim paid mod controversy (on Steam), I learned that there a lot of situations where having paid mods did hurt the modding community and created ethical concerns.
Mods were being stolen and sold by people that were not the actual mod authors.
Mods were being sold that depended on larger, more complicated mods to function, but the payment was not shared with the larger mod.
Mods that had multiple contributors were being sold by an individual who was not sharing the money with the other contributors.
Players were concerned about being asked to pay for bug fix mods when the developer should be fixing their own game. This is of course, was not the modders fault and does not mean their bug fix mod wasn’t valuable or deserving of pay, but many felt the developer should pay for it, not users.
I would also point out that it wasn’t just greedy players that complained about paid mods - a lot of modders thought it went against the spirit of modding because of how it harmed collaboration in the community. Suddenly, they couldn’t trust that others would not steal their work or profit from it unfairly. And, that seems like a reasonable take to me, given all the abuses that modders claimed happened in the short time that paid modding was a thing for Skyrim on Steam.
TV seems to be settling into something that’s not all that different from the cable era we left behind. Except it’s even less hospitable for the artists actually making TV.
I don’t think the writer intended this, but it sounds like it’s setting up the consumers vs. the artists divide. Like, we should have been thankful for what we had and the executives and shareholders, lacking any agency themselves, are now forced to pay less to artists because consumers don’t want to pay for content. No one wants to work and no one wants to pay for anything, or so they say. And, yet, the multi-billion dollar industries keep on keeping on.