@ChrisPirillo #1, also with the modification of Kraft superiority. No way would an Atari stick work as well for games needing either precision movement or that crazy back and forth that Epyx Olympic games required.
@ChrisPirillo I'm conflicted on audiobook narrator AI. On one hand, talented human narrators deserve to be paid for their work and they can produce a better result than AI. On the other hand, I really want an audiobook version of my novel, but can't afford what a narrator would cost. (And I don't have the free time - or the voice quality - to record it myself.)
@TechyDad I'm more conflicted by tools that allow you to mimic e.g. Leonardo DiCaprio's voice, or a specific influencer's voice. That seems to be crossing a line, where having some sort of voice mixer that doesn't emulate a specific person's voice would not be a problem for me. I would love to add audio to my self-published textbook to make it more accessible to students, but the content changes too often for me to have someone narrate it - I'd need to automate the audiobook generation and just set that to update on a specific interval for it to actually work. In my use case, I don't think I'd ever get around to having a human actually do the work, so I don't feel like I'm replacing anyone's job.