@Ategon@programming.dev

Indie game developer 🇨🇦

Working on some games for game jams in my free time

Admin of programming.dev and developer of pangora

Socials: ategon.carrd.co

This profile is from a federated server and may be incomplete. Browse more on the original instance.

Ategon,
@Ategon@programming.dev avatar

Option 1

Create the gamedev_news community

Ategon, (edited )
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This is a collecting community that gets every topic in the instance (so people can go to it and then be naturally sent into the other ones in the instance) so questions in here are fine.

The main question communities in the instance though are:
!no_stupid_questions
!ask_experienced_devs
!cs_career_questions

Ategon,
@Ategon@programming.dev avatar

Mostly depends on the question content

If its related to the instance topics in any way its fine here or in no stupid questions
(if related to experienced devs then it fits in ask exp devs, related to cs as a career then cs career questions)

If not then it might fit in !lifestyle

If not then !random exists as a collector for everything else and could also get a new community started for specifically that (although I assume itll fit into one of the other two categories)

Ategon, (edited )
@Ategon@programming.dev avatar

The C# version of the project is separate from the main one. It is possible to entirely code a game in c++ though in the main one (you can use both c++ and gdscript in it in one game interchangeably). Gdscript is a really easy language to learn though and is similar to other scripting languages (the only things you really need to learn is some keywords godot added to make coding in it easier when using things in the engine. Stuff like node names etc you would have to learn regardless of the language you’re using)

Ategon,
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theres no official support currently but thats what W4 will become. Theres a lot of unofficial support currently though

Ategon,
@Ategon@programming.dev avatar

It affects already released games as well, just the fee is only applied for new downloads in 2024 and after (but the calculation of total downloads for whether you’re hit by the fee includes everything)

Very questionable decision by them and just solidifies my switch to godot where I don’t have to pay anything (and I’m sure the vast majority of the game jam crowd will be switching over as well)

Ategon,
@Ategon@programming.dev avatar

If youre talking in a community on an instance thats still federated with one of them you still don’t see their posts

Each instance stores its own copy of a post for its site members to view

Some threads in lemmy.ml when looked at from lemmy.world have a bunch of comments not visible due to this

Ategon,
@Ategon@programming.dev avatar

Tabletop games are fine to post, else we would be something like video game development as opposed to game development

Always nice to see some tabletop games getting made

List of specific video game communities on the Threadiverse, feel free to comment with more

When I mean “specific,” I mean things like something dedicated to a certain genre, a certain video game, to gaming suggestions, to asking whether you should buy a certain game… anything that isn’t just one catch-all for any video gaming topic. So I’m not including the various !games@instance or !gaming@instance links....

Ategon,
@Ategon@programming.dev avatar

Heres a couple other game dev ones from programming.dev since youve got some of them there
!godot
!pico8
!roguelikedev
!voxel_dev
!game_design
!play_my_game
!destroy_my_game
!inat

edit: !haxe

Ategon,
@Ategon@programming.dev avatar

Seems like thats more oriented towards development as opposed to fediverse admins but if theyre fine with admins coming in I can try talking to them. Do you know how I would contact the people running that

Ategon,
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LemmyBB is just an alternate frontend. It is possible to not federate with any other instances though by turning federation off in the instance settings

Ategon,
@Ategon@programming.dev avatar

The JavaScript singleton no longer exists in Godot 4. Instead theres something called JavaScriptBridge. Docs about it here: docs.godotengine.org/en/…/exporting_for_web.html#… but havent used it before so cant give more than that

Ategon,
@Ategon@programming.dev avatar

Nice, if you want you can also say how you solved it here in case someone stubles on this post in the future

Ategon,
@Ategon@programming.dev avatar

seems like its working on my pc but not my phone so might be something to do with OS

Ategon,
@Ategon@programming.dev avatar
  • Testing pre release versions
  • Editor version to match the game for game mods
  • Godot 3 vs Godot 4
  • GdScript vs C#
Ategon,
@Ategon@programming.dev avatar

Version manager for pre releases since you probably don’t want your main game on a pre release version but you can have a test project to test that version

Having same editor version for mods so things like bugs are the same

And when collaborating with others as well normally you stick to a certain version so you can do that while maybe doing latest version for a personal project

Ategon,
@Ategon@programming.dev avatar

This was a cross post rather than a direct post to the community so it acts the same as if its posted on two different communities here like a lemmy cross post (with different threads based on the community the post is on)

If someone on mastodon commented on this version of the thread their comment would show up here

Ategon,
@Ategon@programming.dev avatar

Closest thing is !mobiledev currently, I’ve just reached out to one of the iOSProgramming mods about if they want to set up here

Ategon,
@Ategon@programming.dev avatar

Yeah this is the best spot atm in the instance, its a catchall community for programming things in the instance. The ios dev community is currently going through the community request process and then this can be crossposted into there

Ategon,
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Update: we now have !ios_dev, temporarily managed by me until we get some mods for it

Ategon,
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Haven’t found one of them say what they use. I know people have used voxel tools for some stuff though

Ategon,
@Ategon@programming.dev avatar

There should only be two posts pinned currently, the two most recent engine changelogs (one for 4.04 and one for 4.2) Not sure why your instance has 5

Ategon,
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Lemmy.world view

https://programming.dev/pictrs/image/cddc9417-fcea-4942-89f4-fac819119803.jpeg

Programming.dev view

https://programming.dev/pictrs/image/bdc72c67-137e-419a-97a5-a87874a84106.jpeg

I can mod a lemmy.world account and see if I can fix it from that

Ategon,
@Ategon@programming.dev avatar

Looks like having an account on lemmy.world unpin it fixed the problem. Checked real quick on lemm.ee and lemmy.ml and there was still too many pinned posts on those with different amounts of pins in each.

Tried to pin and then unpin and it seems to work. Will check in all major instances to make sure they’re all fine. Might have been a bug in one version where pins didn’t federate properly

Ategon,
@Ategon@programming.dev avatar

lemmy.blahaj.zone was down when I fixed it and now that theyre back up the fix isnt through to them so it is a bug

Ive reported it in the repo github.com/LemmyNet/lemmy/issues/3867

Ategon,
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^ banned user. Spammed same troll message both in here and in various other communities

Ategon,
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