Reuse as a sort of solarpunk societal default and the industry-scale operations that could enable it - worldbuilding question

For a long while, I’d been picturing a society that handled reuse the way I do IRL - if you have a thing, you make it last as long as possible, fix it if you can, and when it’s finally worn out you find another use for it (even if just as component parts). I’d imagined the transfer of usable items would be handled...

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