zkfcfbzr,

Expanding on what OP is talking about:

In this context, a random walk happens on a 2D coordinate plane. Your drunk person starts at the origin, (0, 0), and for a “random walk” they move either left, right, up, or down by exactly 1 unit each step. It’s a mathematical fact that this process, taken to its limit where infinitely many random steps are taken, will always have the drunk return to the origin - in fact, for any given integer coordinate on the plane there’s a 100% chance the drunk will eventually visit that coordinate following a random walk.

This doesn’t work in 3D though, where there’s an x, y, and z axis. A random walk there won’t always return to the origin - it only will about 34% of the time. If the drunk gets too far away the probability of ever finding their way back at random quickly drops to 0.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • uselessserver093
  • Food
  • aaaaaaacccccccce
  • [email protected]
  • test
  • CafeMeta
  • testmag
  • MUD
  • RhythmGameZone
  • RSS
  • dabs
  • Socialism
  • KbinCafe
  • TheResearchGuardian
  • Ask_kbincafe
  • oklahoma
  • feritale
  • SuperSentai
  • KamenRider
  • All magazines