[Request] Server-side plugin that prevents mobs spawning above ground at night but allows mobs to spawn in caves?

Ideally I would like a spigot plugin that makes the game pretend it’s “daytime” for the purpose of mob spawns, even at night. If this isn’t possible, I would also settle for a fabric mod that disables hostile spawns above sea level. Does this exist?

My use case is a “semi-peaceful” server; I want to make sure it’s always safe to explore the surface so that players don’t get ambushed by mobs when logging in at night, but I don’t want to completely remove hostile spawns because it would make some items and blocks unobtainable. I suppose a worst-case-scenario option would be to set the server to Peaceful mode and add crafting recipes for the missing mob drops?

Peafield,

I’m sure you know but this is a feature of terrafirmacraft. Maybe check the modlist there to see if you can adapt it for your server.

klay,

I didn’t know that! I’d prever to use server-only mods though, for Geyser compatibility, but thanks for the suggestion!

CodyCannoli,

Not sure if this helps but the V-Tweaks mod has something like this where you can set it so mobs don’t spawn above y=64.

digitalgadget,

What about allowing mobs to spawn in another dimension? Either the Nether and End or a second Overworld? It should be straightforward to get some code that lets you set difficulty per-dimension.

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